topical media & game development
student-ar-org-libspark-flartoolkit-core-transmat-fitveccalc-FLARFitVecCalculator.ax
student-ar-org-libspark-flartoolkit-core-transmat-fitveccalc-FLARFitVecCalculator.ax
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/*
* PROJECT: FLARToolKit
* --------------------------------------------------------------------------------
* This work is based on the NyARToolKit developed by
* R.Iizuka (nyatla)
* http://nyatla.jp/nyatoolkit/
*
* The FLARToolKit is ActionScript 3.0 version ARToolkit class library.
* Copyright (C)2008 Saqoosha
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this framework; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* For further information please contact.
* http://www.libspark.org/wiki/saqoosha/FLARToolKit
* <saq(at)saqoosha.net>
*
*/
package org.libspark.flartoolkit.core.transmat.fitveccalc {
import org.libspark.flartoolkit.core.FLARMat;
import org.libspark.flartoolkit.core.param.FLARCameraDistortionFactor;
import org.libspark.flartoolkit.core.param.FLARPerspectiveProjectionMatrix;
import org.libspark.flartoolkit.core.transmat.FLARTransOffset;
import org.libspark.flartoolkit.core.types.FLARDoublePoint2d;
平行移動量を計算するクラス
FLARPerspectiveProjectionMatrixに直接アクセスしてる場所があるけど、
この辺の計算はFLARPerspectiveProjectionMatrixクラスの関数にして押し込む予定。
public class @ax-student-ar-org-libspark-flartoolkit-core-transmat-fitveccalc-FLARFitVecCalculator {
private const _mat_b:FLARMat = new FLARMat(3, 8); //3,NUMBER_OF_VERTEX*2
private const _mat_a:FLARMat = new FLARMat(8, 3); /*NUMBER_OF_VERTEX,3*/
private const _mat_d:FLARMat = new FLARMat(3, 3);
private var _projection_mat:FLARPerspectiveProjectionMatrix;
private var _distortionfactor:FLARCameraDistortionFactor;
// private FLARDoublePoint2d[] _vertex_2d_ref;
public function @ax-student-ar-org-libspark-flartoolkit-core-transmat-fitveccalc-FLARFitVecCalculator(i_projection_mat_ref:FLARPerspectiveProjectionMatrix, i_distortion_ref:FLARCameraDistortionFactor) {
// 変換マトリクスdとbの準備(arGetTransMatSubの一部)
const a_array:Array = this._mat_a.getArray(); // double[][]
const b_array:Array = this._mat_b.getArray(); // double[][]
//変換用行列のcpara固定値の部分を先に初期化してしまう。
var i:int;
var x2:int;
for (i = 0; i < 4; i++) {
x2 = i * 2;
a_array[x2][0] = b_array[0][x2] = i_projection_mat_ref.m00; // mat_a->m[j*6+0]=mat_b->m[num*0+j*2] =cpara[0][0];
a_array[x2][1] = b_array[1][x2] = i_projection_mat_ref.m01; // mat_a->m[j*6+1]=mat_b->m[num*2+j*2]=cpara[0][1];
//a_array[x2][2] = b_array[2][x2] = cpara[0 * 4 + 2] - o_marker_vertex_2d[i].x;// mat_a->m[j*6+2]=mat_b->m[num*4+j*2]=cpara[0][2]-pos2d[j][0];
a_array[x2 + 1][0] = b_array[0][x2 + 1] = 0.0; // mat_a->m[j*6+3] =mat_b->m[num*0+j*2+1]= 0.0;
a_array[x2 + 1][1] = b_array[1][x2 + 1] = i_projection_mat_ref.m11;// mat_a->m[j*6+4] =mat_b->m[num*2+j*2+1]= cpara[1][1];
//a_array[x2 + 1][2] = b_array[2][x2 + 1] = cpara[1 * 4 + 2] - o_marker_vertex_2d[i].y;// mat_a->m[j*6+5]=mat_b->m[num*4+j*2+1]=cpara[1][2]-pos2d[j][1];
}
this._projection_mat = i_projection_mat_ref;
this._distortionfactor = i_distortion_ref;
return;
}
private const _fitsquare_vertex:Array = FLARDoublePoint2d.createArray(4); // FLARDoublePoint2d[]
private var _offset_square:FLARTransOffset;
public function setOffsetSquare(i_offset:FLARTransOffset):void {
this._offset_square = i_offset;
return;
}
returns: FLARDoublePoint2d[]
public function getFitSquare():Array {
return this._fitsquare_vertex;
}
public function getOffsetVertex():FLARTransOffset {
return this._offset_square;
}
適合させる矩形座標を指定します。
parameter: i_square_vertex FLARDoublePoint2d[]
@throws FLARException
public function setFittedSquare(i_square_vertex:Array):void {
const vertex:Array = _fitsquare_vertex;
// FLARDoublePoint2d[]
// int i;
// if (arFittingMode == AR_FITTING_TO_INPUT) {
// // arParamIdeal2Observをバッチ処理
this._distortionfactor.ideal2ObservBatch(i_square_vertex, vertex, 4);
// } else {
// for (i = 0; i < NUMBER_OF_VERTEX; i++) {
// o_marker_vertex_2d[i].x = i_square_vertex[i].x;
// o_marker_vertex_2d[i].y = i_square_vertex[i].y;
// }
// }
const cpara02:Number = this._projection_mat.m02;
const cpara12:Number = this._projection_mat.m12;
const mat_d:FLARMat = _mat_d;
const mat_a:FLARMat = this._mat_a;
const mat_b:FLARMat = this._mat_b;
const a_array:Array = mat_a.getArray(); // double[][]
const b_array:Array = mat_b.getArray(); // double[][]
var i:int;
var x2:int;
for (i = 0; i < 4; i++) {
x2 = i * 2;
a_array[x2][2] = b_array[2][x2] = cpara02 - vertex[i].x; // mat_a->m[j*6+2]=mat_b->m[num*4+j*2]=cpara[0][2]-pos2d[j][0];
a_array[x2 + 1][2] = b_array[2][x2 + 1] = cpara12 - vertex[i].y; // mat_a->m[j*6+5]=mat_b->m[num*4+j*2+1]=cpara[1][2]-pos2d[j][1];
}
// mat_d
mat_d.matrixMul(mat_b, mat_a);
mat_d.matrixSelfInv();
return;
}
import org.libspark.flartoolkit.core.FLARMat;
import org.libspark.flartoolkit.core.transmat.rotmatrix.FLARRotMatrix;
import org.libspark.flartoolkit.core.types.FLARDoublePoint3d;
private const _mat_e:FLARMat = new FLARMat(3, 1);
private const _mat_f:FLARMat = new FLARMat(3, 1);
private const __calculateTransferVec_mat_c:FLARMat = new FLARMat(8, 1); //NUMBER_OF_VERTEX * 2, 1
private const __calculateTransfer_point3d:Array = FLARDoublePoint3d.createArray(4);
// FLARDoublePoint3d[]
現在のオフセット矩形、適合先矩形と、回転行列から、平行移動量を計算します。
parameter: i_rotation
parameter: o_transfer
@throws FLARException
public function calculateTransfer(i_rotation:FLARRotMatrix, o_transfer:FLARDoublePoint3d):void {
// assert(this._offset_square!=null);
const cpara00:Number = this._projection_mat.m00;
const cpara01:Number = this._projection_mat.m01;
const cpara02:Number = this._projection_mat.m02;
const cpara11:Number = this._projection_mat.m11;
const cpara12:Number = this._projection_mat.m12;
const point3d:Array = this.__calculateTransfer_point3d; // FLARDoublePoint3d[]
const vertex3d:Array = this._offset_square.vertex; // FLARDoublePoint3d[]
const vertex2d:Array = this._fitsquare_vertex; // FLARDoublePoint2d[]
const mat_c:FLARMat = this.__calculateTransferVec_mat_c; // 次処理で値をもらうので、初期化の必要は無い。
const f_array:Array = this._mat_f.getArray(); // double[][]
const c_array:Array = mat_c.getArray(); // double[][]
//(3D座標?)を一括請求
i_rotation.getPoint3dBatch(vertex3d, point3d, 4);
var i:int;
var x2:int;
var point3d_ptr:FLARDoublePoint3d;
for (i = 0;i < 4; i++) {
x2 = i + i;
point3d_ptr = point3d[i];
// i_rotation.getPoint3d(vertex3d[i],point3d);
//透視変換?
c_array[x2][0] = point3d_ptr.z * vertex2d[i].x - cpara00 * point3d_ptr.x - cpara01 * point3d_ptr.y - cpara02 * point3d_ptr.z;
// mat_c->m[j*2+0] = wz*pos2d[j][0]-cpara[0][0]*wx-cpara[0][1]*wy-cpara[0][2]*wz;
c_array[x2 + 1][0] = point3d_ptr.z * vertex2d[i].y - cpara11 * point3d_ptr.y - cpara12 * point3d_ptr.z;// mat_c->m[j*2+1]= wz*pos2d[j][1]-cpara[1][1]*wy-cpara[1][2]*wz;
}
this._mat_e.matrixMul(this._mat_b, mat_c);
this._mat_f.matrixMul(this._mat_d, this._mat_e);
// double[] trans=wk_arGetTransMatSub_trans;//double trans[3];
o_transfer.x = f_array[0][0]; // trans[0] = mat_f->m[0];
o_transfer.y = f_array[1][0];
o_transfer.z = f_array[2][0]; // trans[2] = mat_f->m[2];
return;
}
}
}
(C) Æliens
04/09/2009
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