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student-ar-org-libspark-flartoolkit-core-transmat-fitveccalc-FLARFitVecCalculator.ax

student-ar-org-libspark-flartoolkit-core-transmat-fitveccalc-FLARFitVecCalculator.ax [swf] flex


  /* 
   * PROJECT: FLARToolKit
   * --------------------------------------------------------------------------------
   * This work is based on the NyARToolKit developed by
   *   R.Iizuka (nyatla)
   * http://nyatla.jp/nyatoolkit/
   *
   * The FLARToolKit is ActionScript 3.0 version ARToolkit class library.
   * Copyright (C)2008 Saqoosha
   *
   * This program is free software; you can redistribute it and/or
   * modify it under the terms of the GNU General Public License
   * as published by the Free Software Foundation; either version 2
   * of the License, or (at your option) any later version.
   * 
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   * 
   * You should have received a copy of the GNU General Public License
   * along with this framework; if not, write to the Free Software
   * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
   * 
   * For further information please contact.
   *        http://www.libspark.org/wiki/saqoosha/FLARToolKit
   *        <saq(at)saqoosha.net>
   * 
   */
  
  package org.libspark.flartoolkit.core.transmat.fitveccalc {
          import org.libspark.flartoolkit.core.FLARMat;
          import org.libspark.flartoolkit.core.param.FLARCameraDistortionFactor;
          import org.libspark.flartoolkit.core.param.FLARPerspectiveProjectionMatrix;
          import org.libspark.flartoolkit.core.transmat.FLARTransOffset;
          import org.libspark.flartoolkit.core.types.FLARDoublePoint2d;        
  
          
平行移動量を計算するクラス FLARPerspectiveProjectionMatrixに直接アクセスしてる場所があるけど、 この辺の計算はFLARPerspectiveProjectionMatrixクラスの関数にして押し込む予定。

  
          public class @ax-student-ar-org-libspark-flartoolkit-core-transmat-fitveccalc-FLARFitVecCalculator {
  
                  private const _mat_b:FLARMat = new FLARMat(3, 8); //3,NUMBER_OF_VERTEX*2
                  private const _mat_a:FLARMat = new FLARMat(8, 3); /*NUMBER_OF_VERTEX,3*/
                  private const _mat_d:FLARMat = new FLARMat(3, 3);
                  private var _projection_mat:FLARPerspectiveProjectionMatrix;
                  private var _distortionfactor:FLARCameraDistortionFactor;
                  
                  //        private FLARDoublePoint2d[] _vertex_2d_ref;
                  public function @ax-student-ar-org-libspark-flartoolkit-core-transmat-fitveccalc-FLARFitVecCalculator(i_projection_mat_ref:FLARPerspectiveProjectionMatrix, i_distortion_ref:FLARCameraDistortionFactor) {
                          // 変換マトリクスdとbの準備(arGetTransMatSubの一部)
                          const a_array:Array = this._mat_a.getArray(); // double[][]
                          const b_array:Array = this._mat_b.getArray(); // double[][]
  
                          //変換用行列のcpara固定値の部分を先に初期化してしまう。
                          var i:int;
                          var x2:int;
                          for (i = 0; i < 4; i++) {
                                  x2 = i * 2;
                                  a_array[x2][0] = b_array[0][x2] = i_projection_mat_ref.m00; // mat_a->m[j*6+0]=mat_b->m[num*0+j*2] =cpara[0][0];
                                  a_array[x2][1] = b_array[1][x2] = i_projection_mat_ref.m01; // mat_a->m[j*6+1]=mat_b->m[num*2+j*2]=cpara[0][1];
                                  //a_array[x2][2] = b_array[2][x2] = cpara[0 * 4 + 2] - o_marker_vertex_2d[i].x;// mat_a->m[j*6+2]=mat_b->m[num*4+j*2]=cpara[0][2]-pos2d[j][0];
                                  a_array[x2 + 1][0] = b_array[0][x2 + 1] = 0.0; // mat_a->m[j*6+3] =mat_b->m[num*0+j*2+1]= 0.0;
                                  a_array[x2 + 1][1] = b_array[1][x2 + 1] = i_projection_mat_ref.m11;// mat_a->m[j*6+4] =mat_b->m[num*2+j*2+1]= cpara[1][1];
                                  //a_array[x2 + 1][2] = b_array[2][x2 + 1] = cpara[1 * 4 + 2] - o_marker_vertex_2d[i].y;// mat_a->m[j*6+5]=mat_b->m[num*4+j*2+1]=cpara[1][2]-pos2d[j][1];
                          }
                          this._projection_mat = i_projection_mat_ref;
                          this._distortionfactor = i_distortion_ref;
                          return;
                  }
  
                  private const _fitsquare_vertex:Array = FLARDoublePoint2d.createArray(4); // FLARDoublePoint2d[]
                  private var _offset_square:FLARTransOffset;
  
                  public function setOffsetSquare(i_offset:FLARTransOffset):void {
                          this._offset_square = i_offset;
                          return;
                  }
  
                  

returns: FLARDoublePoint2d[]

  
                  public function getFitSquare():Array {
                          return this._fitsquare_vertex;
                  }
  
                  public function getOffsetVertex():FLARTransOffset {
                          return this._offset_square;
                  }
  
                  
適合させる矩形座標を指定します。
parameter: i_square_vertex FLARDoublePoint2d[] @throws FLARException

  
                  public function setFittedSquare(i_square_vertex:Array):void {
                          const vertex:Array = _fitsquare_vertex; 
                          // FLARDoublePoint2d[]
                          //                int i;
                          //                if (arFittingMode == AR_FITTING_TO_INPUT) {
                          //                        // arParamIdeal2Observをバッチ処理
                          this._distortionfactor.ideal2ObservBatch(i_square_vertex, vertex, 4);
                          //                } else {
                          //                        for (i = 0; i < NUMBER_OF_VERTEX; i++) {
                          //                                o_marker_vertex_2d[i].x = i_square_vertex[i].x;
                          //                                o_marker_vertex_2d[i].y = i_square_vertex[i].y;
                          //                        }
                          //                }                
  
                          
                          const cpara02:Number = this._projection_mat.m02;
                          const cpara12:Number = this._projection_mat.m12;                
                          const mat_d:FLARMat = _mat_d;
                          const mat_a:FLARMat = this._mat_a;
                          const mat_b:FLARMat = this._mat_b;
                          const a_array:Array = mat_a.getArray(); // double[][]
                          const b_array:Array = mat_b.getArray(); // double[][]
                          
                          var i:int;
                          var x2:int;
                          for (i = 0; i < 4; i++) {
                                  x2 = i * 2;        
                                  a_array[x2][2] = b_array[2][x2] = cpara02 - vertex[i].x; // mat_a->m[j*6+2]=mat_b->m[num*4+j*2]=cpara[0][2]-pos2d[j][0];
                                  a_array[x2 + 1][2] = b_array[2][x2 + 1] = cpara12 - vertex[i].y; // mat_a->m[j*6+5]=mat_b->m[num*4+j*2+1]=cpara[1][2]-pos2d[j][1];
                          }
                          // mat_d
                          mat_d.matrixMul(mat_b, mat_a);
                          mat_d.matrixSelfInv();                
                          return;
                  }
                  import org.libspark.flartoolkit.core.FLARMat;
                  import org.libspark.flartoolkit.core.transmat.rotmatrix.FLARRotMatrix;
                  import org.libspark.flartoolkit.core.types.FLARDoublePoint3d;
  
                  private const _mat_e:FLARMat = new FLARMat(3, 1);
                  private const _mat_f:FLARMat = new FLARMat(3, 1);
                  private const __calculateTransferVec_mat_c:FLARMat = new FLARMat(8, 1); //NUMBER_OF_VERTEX * 2, 1
                  private const __calculateTransfer_point3d:Array = FLARDoublePoint3d.createArray(4); 
                  
                  // FLARDoublePoint3d[]
          
                  
現在のオフセット矩形、適合先矩形と、回転行列から、平行移動量を計算します。
parameter: i_rotation
parameter: o_transfer @throws FLARException

  
                  public function calculateTransfer(i_rotation:FLARRotMatrix, o_transfer:FLARDoublePoint3d):void {
                          // assert(this._offset_square!=null);
                          const cpara00:Number = this._projection_mat.m00;
                          const cpara01:Number = this._projection_mat.m01;
                          const cpara02:Number = this._projection_mat.m02;
                          const cpara11:Number = this._projection_mat.m11;
                          const cpara12:Number = this._projection_mat.m12;
                  
                          const point3d:Array = this.__calculateTransfer_point3d; // FLARDoublePoint3d[]
                          const vertex3d:Array = this._offset_square.vertex; // FLARDoublePoint3d[]                
                          const vertex2d:Array = this._fitsquare_vertex; // FLARDoublePoint2d[]
                          const mat_c:FLARMat = this.__calculateTransferVec_mat_c; // 次処理で値をもらうので、初期化の必要は無い。
  
                          const f_array:Array = this._mat_f.getArray(); // double[][]
                          const c_array:Array = mat_c.getArray(); // double[][]
                  
                  
                          //(3D座標?)を一括請求
                          i_rotation.getPoint3dBatch(vertex3d, point3d, 4);
                          
                          var i:int;
                          var x2:int;
                          var point3d_ptr:FLARDoublePoint3d;
                          for (i = 0;i < 4; i++) {
                                  x2 = i + i;
                                  point3d_ptr = point3d[i];
                                  //                        i_rotation.getPoint3d(vertex3d[i],point3d);
                                  //透視変換?
                                  c_array[x2][0] = point3d_ptr.z * vertex2d[i].x - cpara00 * point3d_ptr.x - cpara01 * point3d_ptr.y - cpara02 * point3d_ptr.z;
                                  // mat_c->m[j*2+0] = wz*pos2d[j][0]-cpara[0][0]*wx-cpara[0][1]*wy-cpara[0][2]*wz;
                                  c_array[x2 + 1][0] = point3d_ptr.z * vertex2d[i].y - cpara11 * point3d_ptr.y - cpara12 * point3d_ptr.z;// mat_c->m[j*2+1]= wz*pos2d[j][1]-cpara[1][1]*wy-cpara[1][2]*wz;
                          }
                          this._mat_e.matrixMul(this._mat_b, mat_c);
                          this._mat_f.matrixMul(this._mat_d, this._mat_e);
  
                          // double[] trans=wk_arGetTransMatSub_trans;//double trans[3];
                          o_transfer.x = f_array[0][0]; // trans[0] = mat_f->m[0];
                          o_transfer.y = f_array[1][0];
                          o_transfer.z = f_array[2][0]; // trans[2] = mat_f->m[2];
                          return;
                  }
          }
  }


(C) Æliens 04/09/2009

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