topical media & game development
student-ar-org-libspark-flartoolkit-core-transmat-optimize-FLARRotTransOptimize.ax
student-ar-org-libspark-flartoolkit-core-transmat-optimize-FLARRotTransOptimize.ax
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/*
* PROJECT: FLARToolKit
* --------------------------------------------------------------------------------
* This work is based on the NyARToolKit developed by
* R.Iizuka (nyatla)
* http://nyatla.jp/nyatoolkit/
*
* The FLARToolKit is ActionScript 3.0 version ARToolkit class library.
* Copyright (C)2008 Saqoosha
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this framework; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* For further information please contact.
* http://www.libspark.org/wiki/saqoosha/FLARToolKit
* <saq(at)saqoosha.net>
*
*/
package org.libspark.flartoolkit.core.transmat.optimize {
import org.libspark.flartoolkit.core.param.FLARPerspectiveProjectionMatrix;
import org.libspark.flartoolkit.core.transmat.fitveccalc.FLARFitVecCalculator;
import org.libspark.flartoolkit.core.transmat.rotmatrix.FLARRotMatrix;
import org.libspark.flartoolkit.core.types.FLARDoublePoint2d;
import org.libspark.flartoolkit.core.types.FLARDoublePoint3d;
import org.libspark.flartoolkit.utils.ArrayUtil;
基本姿勢と実画像を一致するように、角度を微調整→平行移動量を再計算
を繰り返して、変換行列を最適化する。
public class @ax-student-ar-org-libspark-flartoolkit-core-transmat-optimize-FLARRotTransOptimize implements I@ax-student-ar-org-libspark-flartoolkit-core-transmat-optimize-FLARRotTransOptimize {
private static const AR_GET_TRANS_MAT_MAX_LOOP_COUNT:int = 5; // #define AR_GET_TRANS_MAT_MAX_LOOP_COUNT 5
private static const AR_GET_TRANS_MAT_MAX_FIT_ERROR:Number = 1.0; // #define AR_GET_TRANS_MAT_MAX_FIT_ERROR 1.0
private var _projection_mat_ref:FLARPerspectiveProjectionMatrix;
public function @ax-student-ar-org-libspark-flartoolkit-core-transmat-optimize-FLARRotTransOptimize(i_projection_mat_ref:FLARPerspectiveProjectionMatrix) {
this._projection_mat_ref = i_projection_mat_ref;
return;
}
public function optimize(io_rotmat:FLARRotMatrix, io_transvec:FLARDoublePoint3d, i_calculator:FLARFitVecCalculator):Number {
const fit_vertex:Array = i_calculator.getFitSquare(); // FLARDoublePoint2d[]
const offset_square:Array = i_calculator.getOffsetVertex().vertex; // FLARDoublePoint3d[]
var err:Number = -1;
/*ループを抜けるタイミングをARToolKitと合わせるために変なことしてます。*/
for (var i:int = 0;; i++) {
// <arGetTransMat3>
err = modifyMatrix(io_rotmat, io_transvec, offset_square, fit_vertex);
i_calculator.calculateTransfer(io_rotmat, io_transvec);
err = modifyMatrix(io_rotmat, io_transvec, offset_square, fit_vertex);
// //</arGetTransMat3>
if (err < AR_GET_TRANS_MAT_MAX_FIT_ERROR || i == AR_GET_TRANS_MAT_MAX_LOOP_COUNT - 1) {
break;
}
i_calculator.calculateTransfer(io_rotmat, io_transvec);
}
return err;
}
private const __modifyMatrix_double1D:Array = ArrayUtil.createJaggedArray(8, 3); // new double[8][3];
private const __modifyMatrix_angle:FLARDoublePoint3d = new FLARDoublePoint3d();
arGetRot計算を階層化したModifyMatrix 896
parameter: nyrot
parameter: trans
parameter: i_vertex3d FLARDoublePoint3d[]
[m][3]
parameter: i_vertex2d FLARDoublePoint2d[]
[n][2]
@return
@throws FLARException
private function modifyMatrix(io_rot:FLARRotMatrix, trans:FLARDoublePoint3d, i_vertex3d:Array, i_vertex2d:Array):Number {
var factor:Number;
var a2:Number, b2:Number, c2:Number;
var ma:Number = 0.0, mb:Number = 0.0, mc:Number = 0.0;
var h:Number, x:Number, y:Number;
var err:Number, minerr:Number = 0;
var t1:int, t2:int, t3:int;
var s1:int = 0, s2:int = 0, s3:int = 0;
factor = 10.0 * Math.PI / 180.0;
var rot0:Number, rot1:Number, rot3:Number, rot4:Number, rot6:Number, rot7:Number;
var combo00:Number, combo01:Number, combo02:Number, combo03:Number, combo10:Number, combo11:Number, combo12:Number, combo13:Number, combo20:Number, combo21:Number, combo22:Number, combo23:Number;
var combo02_2:Number, combo02_5:Number, combo02_8:Number, combo02_11:Number;
var combo22_2:Number, combo22_5:Number, combo22_8:Number, combo22_11:Number;
var combo12_2:Number, combo12_5:Number, combo12_8:Number, combo12_11:Number;
// vertex展開
var VX00:Number, VX01:Number, VX02:Number, VX10:Number, VX11:Number, VX12:Number, VX20:Number, VX21:Number, VX22:Number, VX30:Number, VX31:Number, VX32:Number;
var d_pt:FLARDoublePoint3d;
d_pt = i_vertex3d[0];
VX00 = d_pt.x;
VX01 = d_pt.y;
VX02 = d_pt.z;
d_pt = i_vertex3d[1];
VX10 = d_pt.x;
VX11 = d_pt.y;
VX12 = d_pt.z;
d_pt = i_vertex3d[2];
VX20 = d_pt.x;
VX21 = d_pt.y;
VX22 = d_pt.z;
d_pt = i_vertex3d[3];
VX30 = d_pt.x;
VX31 = d_pt.y;
VX32 = d_pt.z;
var P2D00:Number, P2D01:Number, P2D10:Number, P2D11:Number, P2D20:Number, P2D21:Number, P2D30:Number, P2D31:Number;
var d_pt2:FLARDoublePoint2d;
d_pt2 = i_vertex2d[0];
P2D00 = d_pt2.x;
P2D01 = d_pt2.y;
d_pt2 = i_vertex2d[1];
P2D10 = d_pt2.x;
P2D11 = d_pt2.y;
d_pt2 = i_vertex2d[2];
P2D20 = d_pt2.x;
P2D21 = d_pt2.y;
d_pt2 = i_vertex2d[3];
P2D30 = d_pt2.x;
P2D31 = d_pt2.y;
const prjmat:FLARPerspectiveProjectionMatrix = this._projection_mat_ref;
var CP0:Number, CP1:Number, CP2:Number, CP4:Number, CP5:Number, CP6:Number, CP8:Number, CP9:Number, CP10:Number;
CP0 = prjmat.m00;
CP1 = prjmat.m01;
CP2 = prjmat.m02;
CP4 = prjmat.m10;
CP5 = prjmat.m11;
CP6 = prjmat.m12;
CP8 = prjmat.m20;
CP9 = prjmat.m21;
CP10 = prjmat.m22;
combo03 = CP0 * trans.x + CP1 * trans.y + CP2 * trans.z + prjmat.m03;
combo13 = CP4 * trans.x + CP5 * trans.y + CP6 * trans.z + prjmat.m13;
combo23 = CP8 * trans.x + CP9 * trans.y + CP10 * trans.z + prjmat.m23;
var CACA:Number, SASA:Number, SACA:Number, CA:Number, SA:Number;
var CACACB:Number, SACACB:Number, SASACB:Number, CASB:Number, SASB:Number;
var SACASC:Number, SACACBSC:Number, SACACBCC:Number, SACACC:Number;
const double1D:Array = this.__modifyMatrix_double1D; // double[][]
const angle:FLARDoublePoint3d = this.__modifyMatrix_angle;
const a_factor:Array = double1D[1];
const sinb:Array = double1D[2];
const cosb:Array = double1D[3];
const b_factor:Array = double1D[4];
const sinc:Array = double1D[5];
const cosc:Array = double1D[6];
const c_factor:Array = double1D[7];
var w:Number, w2:Number;
var wsin:Number, wcos:Number;
io_rot.getAngle(angle);
// arGetAngle( rot, &a, &b, &c );
a2 = angle.x;
b2 = angle.y;
c2 = angle.z;
// comboの3行目を先に計算
var i:int;
var j:int;
for (i = 0; i < 10; i++) {
minerr = 1000000000.0;
// sin-cosテーブルを計算(これが外に出せるとは…。)
for (j = 0; j < 3; j++) {
w2 = factor * (j - 1);
w = a2 + w2;
a_factor[j] = w;
w = b2 + w2;
b_factor[j] = w;
sinb[j] = Math.sin(w);
cosb[j] = Math.cos(w);
w = c2 + w2;
c_factor[j] = w;
sinc[j] = Math.sin(w);
cosc[j] = Math.cos(w);
}
//
for (t1 = 0; t1 < 3; t1++) {
SA = Math.sin(a_factor[t1]);
CA = Math.cos(a_factor[t1]);
// Optimize
CACA = CA * CA;
SASA = SA * SA;
SACA = SA * CA;
for (t2 = 0;t2 < 3; t2++) {
wsin = sinb[t2];
wcos = cosb[t2];
CACACB = CACA * wcos;
SACACB = SACA * wcos;
SASACB = SASA * wcos;
CASB = CA * wsin;
SASB = SA * wsin;
// comboの計算1
combo02 = CP0 * CASB + CP1 * SASB + CP2 * wcos;
combo12 = CP4 * CASB + CP5 * SASB + CP6 * wcos;
combo22 = CP8 * CASB + CP9 * SASB + CP10 * wcos;
combo02_2 = combo02 * VX02 + combo03;
combo02_5 = combo02 * VX12 + combo03;
combo02_8 = combo02 * VX22 + combo03;
combo02_11 = combo02 * VX32 + combo03;
combo12_2 = combo12 * VX02 + combo13;
combo12_5 = combo12 * VX12 + combo13;
combo12_8 = combo12 * VX22 + combo13;
combo12_11 = combo12 * VX32 + combo13;
combo22_2 = combo22 * VX02 + combo23;
combo22_5 = combo22 * VX12 + combo23;
combo22_8 = combo22 * VX22 + combo23;
combo22_11 = combo22 * VX32 + combo23;
for (t3 = 0;t3 < 3; t3++) {
wsin = sinc[t3];
wcos = cosc[t3];
SACASC = SACA * wsin;
SACACC = SACA * wcos;
SACACBSC = SACACB * wsin;
SACACBCC = SACACB * wcos;
rot0 = CACACB * wcos + SASA * wcos + SACACBSC - SACASC;
rot3 = SACACBCC - SACACC + SASACB * wsin + CACA * wsin;
rot6 = -CASB * wcos - SASB * wsin;
combo00 = CP0 * rot0 + CP1 * rot3 + CP2 * rot6;
combo10 = CP4 * rot0 + CP5 * rot3 + CP6 * rot6;
combo20 = CP8 * rot0 + CP9 * rot3 + CP10 * rot6;
rot1 = -CACACB * wsin - SASA * wsin + SACACBCC - SACACC;
rot4 = -SACACBSC + SACASC + SASACB * wcos + CACA * wcos;
rot7 = CASB * wsin - SASB * wcos;
combo01 = CP0 * rot1 + CP1 * rot4 + CP2 * rot7;
combo11 = CP4 * rot1 + CP5 * rot4 + CP6 * rot7;
combo21 = CP8 * rot1 + CP9 * rot4 + CP10 * rot7;
//
err = 0.0;
h = combo20 * VX00 + combo21 * VX01 + combo22_2;
x = P2D00 - (combo00 * VX00 + combo01 * VX01 + combo02_2) / h;
y = P2D01 - (combo10 * VX00 + combo11 * VX01 + combo12_2) / h;
err += x * x + y * y;
h = combo20 * VX10 + combo21 * VX11 + combo22_5;
x = P2D10 - (combo00 * VX10 + combo01 * VX11 + combo02_5) / h;
y = P2D11 - (combo10 * VX10 + combo11 * VX11 + combo12_5) / h;
err += x * x + y * y;
h = combo20 * VX20 + combo21 * VX21 + combo22_8;
x = P2D20 - (combo00 * VX20 + combo01 * VX21 + combo02_8) / h;
y = P2D21 - (combo10 * VX20 + combo11 * VX21 + combo12_8) / h;
err += x * x + y * y;
h = combo20 * VX30 + combo21 * VX31 + combo22_11;
x = P2D30 - (combo00 * VX30 + combo01 * VX31 + combo02_11) / h;
y = P2D31 - (combo10 * VX30 + combo11 * VX31 + combo12_11) / h;
err += x * x + y * y;
if (err < minerr) {
minerr = err;
ma = a_factor[t1];
mb = b_factor[t2];
mc = c_factor[t3];
s1 = t1 - 1;
s2 = t2 - 1;
s3 = t3 - 1;
}
}
}
}
if (s1 == 0 && s2 == 0 && s3 == 0) {
factor *= 0.5;
}
a2 = ma;
b2 = mb;
c2 = mc;
}
io_rot.setAngle(ma, mb, mc);
/* printf("factor = %10.5f\n", factor*180.0/MD_PI); */
return minerr / 4;
}
}
}
(C) Æliens
04/09/2009
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