/* * PROJECT: FLARToolKit * -------------------------------------------------------------------------------- * This work is based on the NyARToolKit developed by * R.Iizuka (nyatla) * http://nyatla.jp/nyatoolkit/ * * The FLARToolKit is ActionScript 3.0 version ARToolkit class library. * Copyright (C)2008 Saqoosha * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this framework; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * For further information please contact. * http://www.libspark.org/wiki/saqoosha/FLARToolKit * * */ package org.libspark.flartoolkit.core.types { public class student_ar_org_libspark_flartoolkit_core_types_FLARDoublePoint2d { public var x:Number; public var y:Number; /** * 配列ファクトリ * @param i_number * @return */ public static function createArray(i_number:int):Array { //student_ar_org_libspark_flartoolkit_core_types_FLARDoublePoint2d[] // student_ar_org_libspark_flartoolkit_core_types_FLARDoublePoint2d[] ret=new student_ar_org_libspark_flartoolkit_core_types_FLARDoublePoint2d[i_number]; var ret:Array = new Array(i_number); for(var i:int = 0;i < i_number;i++) { ret[i] = new student_ar_org_libspark_flartoolkit_core_types_FLARDoublePoint2d(); } return ret; } // public function student_ar_org_libspark_flartoolkit_core_types_FLARDoublePoint2d() { // this.x = 0; // this.y = 0; // } public function student_ar_org_libspark_flartoolkit_core_types_FLARDoublePoint2d( i_x:Number = 0, i_y:Number = 0) { this.x = i_x; this.y = i_y; } } }