topical media & game development
student-ar-org-libspark-flartoolkit-pv3d-FLARCamera3D.ax
student-ar-org-libspark-flartoolkit-pv3d-FLARCamera3D.ax
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/*
* PROJECT: FLARToolKit
* --------------------------------------------------------------------------------
* This work is based on the NyARToolKit developed by
* R.Iizuka (nyatla)
* http://nyatla.jp/nyatoolkit/
*
* The FLARToolKit is ActionScript 3.0 version ARToolkit class library.
* Copyright (C)2008 Saqoosha
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this framework; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* For further information please contact.
* http://www.libspark.org/wiki/saqoosha/FLARToolKit
* <saq(at)saqoosha.net>
*
*/
package org.libspark.flartoolkit.pv3d {
import org.libspark.flartoolkit.core.FLARMat;
import org.libspark.flartoolkit.core.param.FLARParam;
import org.libspark.flartoolkit.core.types.FLARIntSize;
import org.libspark.flartoolkit.utils.ArrayUtil;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.core.math.Matrix3D;
public class @ax-student-ar-org-libspark-flartoolkit-pv3d-FLARCamera3D extends Camera3D {
private static const NEAR_CLIP:Number = 10;
private static const FAR_CLIP:Number = 10000;
public function @ax-student-ar-org-libspark-flartoolkit-pv3d-FLARCamera3D(param:FLARParam) {
super();
this.z = 0;
var m_projection:Array = new Array(16);
var trans_mat:FLARMat = new FLARMat(3,4);
var icpara_mat:FLARMat = new FLARMat(3,4);
var p:Array = ArrayUtil.createJaggedArray(3, 3);
var q:Array = ArrayUtil.createJaggedArray(4, 4);
var i:int;
var j:int;
const size:FLARIntSize = param.getScreenSize();
const width:int = size.w;
const height:int = size.h;
param.getPerspectiveProjectionMatrix().decompMat(icpara_mat, trans_mat);
var icpara:Array = icpara_mat.getArray();
var trans:Array = trans_mat.getArray();
for (i = 0; i < 4; i++) {
icpara[1][i] = (height - 1) * (icpara[2][i]) - icpara[1][i];
}
for(i = 0; i < 3; i++) {
for(j = 0; j < 3; j++) {
p[i][j] = icpara[i][j] / icpara[2][2];
}
}
q[0][0] = (2.0 * p[0][0] / (width - 1));
q[0][1] = (2.0 * p[0][1] / (width - 1));
q[0][2] = -((2.0 * p[0][2] / (width - 1)) - 1.0);
q[0][3] = 0.0;
q[1][0] = 0.0;
q[1][1] = -(2.0 * p[1][1] / (height - 1));
q[1][2] = -((2.0 * p[1][2] / (height - 1)) - 1.0);
q[1][3] = 0.0;
q[2][0] = 0.0;
q[2][1] = 0.0;
q[2][2] = -(FAR_CLIP + NEAR_CLIP) / (NEAR_CLIP - FAR_CLIP);
q[2][3] = 2.0 * FAR_CLIP * NEAR_CLIP / (NEAR_CLIP - FAR_CLIP);
q[3][0] = 0.0;
q[3][1] = 0.0;
q[3][2] = 1.0;
q[3][3] = 0.0;
for (i = 0; i < 4; i++) { // Row.
// First 3 columns of the current row.
for (j = 0; j < 3; j++) { // Column.
m_projection[i*4 + j] =
q[i][0] * trans[0][j] +
q[i][1] * trans[1][j] +
q[i][2] * trans[2][j];
}
// Fourth column of the current row.
m_projection[i*4 + 3]=
q[i][0] * trans[0][3] +
q[i][1] * trans[1][3] +
q[i][2] * trans[2][3] +
q[i][3];
}
this.useProjectionMatrix = true;
// 巣の GreatWhite のままだと _projection が Camera3D の private プロパティなのでエラる。
// ので protected とかにしてください。無理やり。害はない。つーかまーそれ以外に方法がない。
this._projection = new Matrix3D(m_projection);
}
protected var _projection:*;
override public function transformView(transform:Matrix3D=null):void {
// Camera3D の transformView はいらんことしやがるので super.transformView() しない。
// ただし CameraObject3D の transformView は必要なのでそこでやってる処理をここに移植。
this.eye.calculateMultiply(this.transform, _flipY);
this.eye.invert();
this.eye.calculateMultiply4x4(this._projection, this.eye);
}
// これも Camera3D の private になってるのでここにコピー。Camera3D のんを protected とかに変更でもいいけど。
static private var _flipY :Matrix3D = Matrix3D.scaleMatrix( 1, -1, 1 );
}
}
(C) Æliens
04/09/2009
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