topical media & game development
student-ar-org-papervision3d-core-culling-RectangleTriangleCuller.ax
student-ar-org-papervision3d-core-culling-RectangleTriangleCuller.ax
[swf]
[flash]
flex
package org.papervision3d.core.culling {
import flash.geom.Rectangle;
import org.papervision3d.core.geom.renderables.Triangle3D;
import org.papervision3d.core.geom.renderables.Vertex3DInstance;
import org.papervision3d.core.math.util.FastRectangleTools;
public class @ax-student-ar-org-papervision3d-core-culling-RectangleTriangleCuller extends DefaultTriangleCuller implements ITriangleCuller
{
private static const DEFAULT_RECT_W:Number = 640;
private static const DEFAULT_RECT_H:Number = 480;
private static const DEFAULT_RECT_X:Number = -(DEFAULT_RECT_W/2);
private static const DEFAULT_RECT_Y:Number = -(DEFAULT_RECT_H/2);
private static var hitRect:Rectangle = new Rectangle();
public var cullingRectangle:Rectangle = new Rectangle(DEFAULT_RECT_X, DEFAULT_RECT_Y, DEFAULT_RECT_W, DEFAULT_RECT_H);
@Author Ralph Hauwert
@ax-student-ar-org-papervision3d-core-culling-RectangleTriangleCuller
This Triangle Culler culls faces based upon the visibility of it vertices and their visibility in a defined rectangle.
public function @ax-student-ar-org-papervision3d-core-culling-RectangleTriangleCuller(cullingRectangle:Rectangle = null):void
{
if(cullingRectangle){
this.cullingRectangle = cullingRectangle;
}
}
override public function testFace(face:Triangle3D, vertex0:Vertex3DInstance, vertex1:Vertex3DInstance, vertex2:Vertex3DInstance):Boolean
{
if(super.testFace(face, vertex0, vertex1, vertex2)){
hitRect.x = Math.min(vertex2.x, Math.min(vertex1.x, vertex0.x));
hitRect.width = Math.max(vertex2.x, Math.max(vertex1.x, vertex0.x)) + Math.abs(hitRect.x);
hitRect.y = Math.min(vertex2.y, Math.min(vertex1.y, vertex0.y));
hitRect.height = Math.max(vertex2.y, Math.max(vertex1.y, vertex0.y)) + Math.abs(hitRect.y);
return FastRectangleTools.intersects(cullingRectangle,hitRect);
}
return false;
}
}
}
(C) Æliens
04/09/2009
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