/* * PAPER ON ERVIS NPAPER ISION PE IS ON PERVI IO APER SI PA * AP VI ONPA RV IO PA SI PA ER SI NP PE ON AP VI ION AP * PERVI ON PE VISIO APER IONPA RV IO PA RVIS NP PE IS ONPAPE * ER NPAPER IS PE ON PE ISIO AP IO PA ER SI NP PER * RV PA RV SI ERVISI NP ER IO PE VISIO AP VISI PA RV3D * ______________________________________________________________________ * papervision3d.org + blog.papervision3d.org + osflash.org/papervision3d */ /* * Copyright 2006 (c) Carlos Ulloa Matesanz, noventaynueve.com. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ // ______________________________________________________________________ // student_ar_org_papervision3d_core_geom_renderables_Vertex3D package org.papervision3d.core.geom.renderables { import flash.utils.Dictionary; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.render.command.IRenderListItem; /** * The student_ar_org_papervision3d_core_geom_renderables_Vertex3D constructor lets you create 3D vertices. */ public class student_ar_org_papervision3d_core_geom_renderables_Vertex3D extends AbstractRenderable implements IRenderable { /** * An Number that sets the X coordinate of a object relative to the scene coordinate system. */ public var x :Number; /** * An Number that sets the Y coordinate of a object relative to the scene coordinates. */ public var y :Number; /** * An Number that sets the Z coordinate of a object relative to the scene coordinates. */ public var z :Number; /** * An object that contains user defined properties. */ public var extra :Object; /** * Used for removing duplicates in clipping procedures */ public var timestamp:Number; /** * Vertex2D instance */ public var vertex3DInstance:student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance; //To be docced public var normal:Number3D; public var connectedFaces:Dictionary; private var persp:Number=0; protected var position:Number3D = new Number3D(); /** * Creates a new student_ar_org_papervision3d_core_geom_renderables_Vertex3D object whose three-dimensional values are specified by the x, y and z parameters. * * @param x The horizontal coordinate value. The default value is zero. * @param y The vertical coordinate value. The default value is zero. * @param z The depth coordinate value. The default value is zero. * * */ public function student_ar_org_papervision3d_core_geom_renderables_Vertex3D( x:Number=0, y:Number=0, z:Number=0 ) { this.x = position.x = x; this.y = position.y = y; this.z = position.z = z; this.vertex3DInstance = new student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance(); this.normal = new Number3D(); this.connectedFaces = new Dictionary(); } public function getPosition():Number3D { position.x = x; position.y = y; position.z = z; return position; } public function toNumber3D():Number3D { return new Number3D(x,y,z); } public function clone():student_ar_org_papervision3d_core_geom_renderables_Vertex3D { var clone:student_ar_org_papervision3d_core_geom_renderables_Vertex3D = new student_ar_org_papervision3d_core_geom_renderables_Vertex3D(x,y,z); clone.extra = extra; clone.vertex3DInstance = vertex3DInstance.clone(); clone.normal = normal.clone(); return clone; } public function calculateNormal():void { var face:Triangle3D; var count:Number = 0; normal.reset(); for each(face in connectedFaces) { if(face.faceNormal){ count++; normal.plusEq(face.faceNormal); } } //normal.x/=count; //normal.y/=count; //normal.z/=count; var p:Number3D = getPosition(); p.x /= count; p.y /= count; p.z /=count; p.normalize(); normal.plusEq(p); normal.normalize(); } override public function getRenderListItem():IRenderListItem { return null; } public static function weighted(a:student_ar_org_papervision3d_core_geom_renderables_Vertex3D, b:student_ar_org_papervision3d_core_geom_renderables_Vertex3D, aw:Number, bw:Number):student_ar_org_papervision3d_core_geom_renderables_Vertex3D { var d:Number = aw + bw; var ak:Number = aw / d; var bk:Number = bw / d; return new student_ar_org_papervision3d_core_geom_renderables_Vertex3D(a.x*ak+b.x*bk, a.y*ak + b.y*bk, a.z*ak + b.z*bk); } public function perspective(focus:Number):student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance { persp = 1 / (1 + z / focus); return new student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance(x * persp, y * persp, z); } } }