/* * PAPER ON ERVIS NPAPER ISION PE IS ON PERVI IO APER SI PA * AP VI ONPA RV IO PA SI PA ER SI NP PE ON AP VI ION AP * PERVI ON PE VISIO APER IONPA RV IO PA RVIS NP PE IS ONPAPE * ER NPAPER IS PE ON PE ISIO AP IO PA ER SI NP PER * RV PA RV SI ERVISI NP ER IO PE VISIO AP VISI PA RV3D * ______________________________________________________________________ * papervision3d.org � blog.papervision3d.org � osflash.org/papervision3d */ /* * Copyright 2006 (c) Carlos Ulloa Matesanz, noventaynueve.com. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ // ______________________________________________________________________ // Vertex3D package org.papervision3d.core.geom.renderables { import org.papervision3d.core.math.Number3D; /** * The student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance constructor lets you create 2D projected vertices. */ public class student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance { /** * An Number that sets the X coordinate of a object relative to the scene coordinate system. */ public var x :Number; /** * An Number that sets the Y coordinate of a object relative to the scene coordinates. */ public var y :Number; /** * An Number that sets the Z coordinate of a object relative to the scene coordinates. */ public var z :Number; /** * An object that contains user defined properties. */ public var extra :Object; /** * [internal-use] A Boolean value that indicates whether the vertex is visible after projection. * * If false, it indicates that the vertex is behind the camera plane. * * */ public var visible :Boolean; //To be docced public var normal:Number3D; private var persp:Number = 0; /** * Creates a new Vertex2D object whose three-dimensional values are specified by the x, y and z parameters. * * @param x The horizontal coordinate value. The default value is zero. * @param y The vertical coordinate value. The default value is zero. * @param z The depth coordinate value. The default value is zero. * * */ public function student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance( x:Number=0, y:Number=0, z:Number=0 ) { this.x = x; this.y = y; this.z = z; this.visible = false; this.normal = new Number3D(); } public function clone():student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance { var clone:student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance = new student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance(x,y,z); clone.visible = visible; clone.extra = extra; //TODO : FIX CLONING OF THE EXTRA OBJECT. return clone; } public static function dot(v0:student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance, v1:student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance):Number { return (v0.x * v1.x + v0.y * v1.y); } public static function cross(v0:student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance,v1:student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance):Number { return (v0.x*v1.y-v1.x*v0.y); } public static function sub( v0:student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance, v1:student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance ):student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance { return new student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance ( v1.x - v0.x, v1.y - v0.y ); } public static function subTo(v0:student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance, v1:student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance, o:student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance):void { o.x = v1.x - v0.x; o.y = v1.y - v0.y; } public function deperspective(focus:Number):Vertex3D { persp = 1 + z / focus; return new Vertex3D(x * persp, y * persp, z); } /** * Calculates the squared distance between two screen vertex objects. * * @param b The screen vertex object to use for the calcation. * @return The squared scalar value of the vector between this and the given scren vertex. */ public function distanceSqr(b:student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance):Number { return (x - b.x)*(x - b.x) + (y - b.y)*(y - b.y); } /** * Calculates the distance between two screen vertex objects. * * @param b The second screen vertex object to use for the calcation. * @return The scalar value of the vector between this and the given screen vertex. */ public function distance(b:student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance):Number { return Math.sqrt((x - b.x)*(x - b.x) + (y - b.y)*(y - b.y)); } public static function median(a:student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance, b:student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance, focus:Number):student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance { var mz:Number = (a.z + b.z) / 2; var faz:Number = focus + a.z; var fbz:Number = focus + b.z; var ifmz:Number = 1 / (focus + mz) / 2; return new student_ar_org_papervision3d_core_geom_renderables_Vertex3DInstance((a.x*faz + b.x*fbz)*ifmz, (a.y*faz + b.y*fbz)*ifmz, mz); } } }