package org.papervision3d.core.render.filter { import flash.utils.*; import org.papervision3d.cameras.Camera3D; import org.papervision3d.core.clipping.draw.Clipping; import org.papervision3d.core.render.command.RenderTriangle; import org.papervision3d.core.render.command.RenderableListItem; import org.papervision3d.core.render.data.QuadTree; import org.papervision3d.scenes.Scene3D; /** * Corrects triangle z-sorting */ public class student_ar_org_papervision3d_core_render_filter_QuadrantZFilter extends AbstractQuadrantFilter { private var maxdelay:int; private var _focus:Number; private var start:int; private var check:int; private var primitives:Array; private var pri:RenderableListItem; private var turn:int; private var leftover:Array; private var maxZ:Number; private var minZ:Number; private var maxdeltaZ:Number; private var rivals:Array; private var rival:RenderableListItem; private var parts:Array; private var part:RenderableListItem; private var ZOrderDeeper:int = 1; private var ZOrderIrrelevant:int = 0; private var ZOrderHigher:int = -1; private var ZOrderSame:int = 0; private var q0x:Number; private var q0y:Number; private var q1x:Number; private var q1y:Number; private var q2x:Number; private var q2y:Number; private var r0x:Number; private var r0y:Number; private var r1x:Number; private var r1y:Number; private var ql01a:Number; private var ql01b:Number; private var ql01c:Number; private var ql01s:Number; private var ql01r0:Number; private var ql01r1:Number; private var ql12a:Number; private var ql12b:Number; private var ql12c:Number; private var ql12s:Number; private var ql12r0:Number; private var ql12r1:Number; private var ql20a:Number; private var ql20b:Number; private var ql20c:Number; private var ql20s:Number; private var ql20r0:Number; private var ql20r1:Number; private var rla:Number; private var rlb:Number; private var rlc:Number; private var rlq0:Number; private var rlq1:Number; private var rlq2:Number; private var q01r:Boolean; private var q12r:Boolean; private var q20r:Boolean; private var q01rx:Number; private var q01ry:Number; private var q12rx:Number; private var q12ry:Number; private var q20rx:Number; private var q20ry:Number; private var count:int; private var cx:Number; private var cy:Number; private var q01rd:Number; private var q12rd:Number; private var q20rd:Number; private var w0x:Number; private var w0y:Number; private var w1x:Number; private var w1y:Number; private var w2x:Number; private var w2y:Number; private var ql01w0:Number; private var ql01w1:Number; private var ql01w2:Number; private var ql12w0:Number; private var ql12w1:Number; private var ql12w2:Number; private var ql20w0:Number; private var ql20w1:Number; private var ql20w2:Number; private var wl01a:Number; private var wl01b:Number; private var wl01c:Number; private var wl01s:Number; private var wl01q0:Number; private var wl01q1:Number; private var wl01q2:Number; private var wl12a:Number; private var wl12b:Number; private var wl12c:Number; private var wl12s:Number; private var wl12q0:Number; private var wl12q1:Number; private var wl12q2:Number; private var wl20a:Number; private var wl20b:Number; private var wl20c:Number; private var wl20s:Number; private var wl20q0:Number; private var wl20q1:Number; private var wl20q2:Number; private var q01w01:Boolean; private var q12w01:Boolean; private var q20w01:Boolean; private var q01w12:Boolean; private var q12w12:Boolean; private var q20w12:Boolean; private var q01w20:Boolean; private var q12w20:Boolean; private var q20w20:Boolean; private var q01w01x:Number; private var q01w01y:Number; private var q12w01x:Number; private var q12w01y:Number; private var q20w01x:Number; private var q20w01y:Number; private var q01w12x:Number; private var q01w12y:Number; private var q12w12x:Number; private var q12w12y:Number; private var q20w12x:Number; private var q20w12y:Number; private var q01w20x:Number; private var q01w20y:Number; private var q12w20x:Number; private var q12w20y:Number; private var q20w20x:Number; private var q20w20y:Number; private var q01w01d:Number; private var q12w01d:Number; private var q20w01d:Number; private var q01w12d:Number; private var q12w12d:Number; private var q20w12d:Number; private var q01w20d:Number; private var q12w20d:Number; private var q20w20d:Number; private var az:Number; private var bz:Number; private function zconflict(q:RenderableListItem, w:RenderableListItem):int { if (q is RenderTriangle && q.instance.testQuad) { if (w is RenderTriangle && q.instance.testQuad) return zconflictTT(q as RenderTriangle, w as RenderTriangle); } return ZOrderIrrelevant; } private function zconflictTT(q:RenderTriangle, w:RenderTriangle):int { q0x = q.v0.x; q0y = q.v0.y; q1x = q.v1.x; q1y = q.v1.y; q2x = q.v2.x; q2y = q.v2.y; w0x = w.v0.x; w0y = w.v0.y; w1x = w.v1.x; w1y = w.v1.y; w2x = w.v2.x; w2y = w.v2.y; ql01a = q1y - q0y; ql01b = q0x - q1x; ql01c = -(ql01b*q0y + ql01a*q0x); ql01s = ql01a*q2x + ql01b*q2y + ql01c; ql01w0 = (ql01a*w0x + ql01b*w0y + ql01c) * ql01s; ql01w1 = (ql01a*w1x + ql01b*w1y + ql01c) * ql01s; ql01w2 = (ql01a*w2x + ql01b*w2y + ql01c) * ql01s; if ((ql01w0 <= 0.0001) && (ql01w1 <= 0.0001) && (ql01w2 <= 0.0001)) return ZOrderIrrelevant; ql12a = q2y - q1y; ql12b = q1x - q2x; ql12c = -(ql12b*q1y + ql12a*q1x); ql12s = ql12a*q0x + ql12b*q0y + ql12c; ql12w0 = (ql12a*w0x + ql12b*w0y + ql12c) * ql12s; ql12w1 = (ql12a*w1x + ql12b*w1y + ql12c) * ql12s; ql12w2 = (ql12a*w2x + ql12b*w2y + ql12c) * ql12s; if ((ql12w0 <= 0.0001) && (ql12w1 <= 0.0001) && (ql12w2 <= 0.0001)) return ZOrderIrrelevant; ql20a = q0y - q2y; ql20b = q2x - q0x; ql20c = -(ql20b*q2y + ql20a*q2x); ql20s = ql20a*q1x + ql20b*q1y + ql20c; ql20w0 = (ql20a*w0x + ql20b*w0y + ql20c) * ql20s; ql20w1 = (ql20a*w1x + ql20b*w1y + ql20c) * ql20s; ql20w2 = (ql20a*w2x + ql20b*w2y + ql20c) * ql20s; if ((ql20w0 <= 0.0001) && (ql20w1 <= 0.0001) && (ql20w2 <= 0.0001)) return ZOrderIrrelevant; wl01a = w1y - w0y; wl01b = w0x - w1x; wl01c = -(wl01b*w0y + wl01a*w0x); wl01s = wl01a*w2x + wl01b*w2y + wl01c; wl01q0 = (wl01a*q0x + wl01b*q0y + wl01c) * wl01s; wl01q1 = (wl01a*q1x + wl01b*q1y + wl01c) * wl01s; wl01q2 = (wl01a*q2x + wl01b*q2y + wl01c) * wl01s; if ((wl01q0 <= 0.0001) && (wl01q1 <= 0.0001) && (wl01q2 <= 0.0001)) return ZOrderIrrelevant; wl12a = w2y - w1y; wl12b = w1x - w2x; wl12c = -(wl12b*w1y + wl12a*w1x); wl12s = wl12a*w0x + wl12b*w0y + wl12c; wl12q0 = (wl12a*q0x + wl12b*q0y + wl12c) * wl12s; wl12q1 = (wl12a*q1x + wl12b*q1y + wl12c) * wl12s; wl12q2 = (wl12a*q2x + wl12b*q2y + wl12c) * wl12s; if ((wl12q0 <= 0.0001) && (wl12q1 <= 0.0001) && (wl12q2 <= 0.0001)) return ZOrderIrrelevant; wl20a = w0y - w2y; wl20b = w2x - w0x; wl20c = -(wl20b*w2y + wl20a*w2x); wl20s = wl20a*w1x + wl20b*w1y + wl20c; wl20q0 = (wl20a*q0x + wl20b*q0y + wl20c) * wl20s; wl20q1 = (wl20a*q1x + wl20b*q1y + wl20c) * wl20s; wl20q2 = (wl20a*q2x + wl20b*q2y + wl20c) * wl20s; if ((wl20q0 <= 0.0001) && (wl20q1 <= 0.0001) && (wl20q2 <= 0.0001)) return ZOrderIrrelevant; if (((wl01q0*wl01q0 <= 0.0001) || (wl12q0*wl12q0 <= 0.0001) || (wl20q0*wl20q0 <= 0.0001)) && ((wl01q1*wl01q1 <= 0.0001) || (wl12q1*wl12q1 <= 0.0001) || (wl20q1*wl20q1 <= 0.0001)) && ((wl01q2*wl01q2 <= 0.0001) || (wl12q2*wl12q2 <= 0.0001) || (wl20q2*wl20q2 <= 0.0001))) { return zcompare(q, w, (q0x+q1x+q2x)/3, (q0y+q1y+q2y)/3); } if (((ql01w0*ql01w0 <= 0.0001) || (ql12w0*ql12w0 <= 0.0001) || (ql20w0*ql20w0 <= 0.0001)) && ((ql01w1*ql01w1 <= 0.0001) || (ql12w1*ql12w1 <= 0.0001) || (ql20w1*ql20w1 <= 0.0001)) && ((ql01w2*ql01w2 <= 0.0001) || (ql12w2*ql12w2 <= 0.0001) || (ql20w2*ql20w2 <= 0.0001))) { return zcompare(q, w, (w0x+w1x+w2x)/3, (w0y+w1y+w2y)/3); } q01w01 = ((wl01q0*wl01q1 < 0.0001) && (ql01w0*ql01w1 < 0.0001)); q12w01 = ((wl01q1*wl01q2 < 0.0001) && (ql12w0*ql12w1 < 0.0001)); q20w01 = ((wl01q2*wl01q0 < 0.0001) && (ql20w0*ql20w1 < 0.0001)); q01w12 = ((wl12q0*wl12q1 < 0.0001) && (ql01w1*ql01w2 < 0.0001)); q12w12 = ((wl12q1*wl12q2 < 0.0001) && (ql12w1*ql12w2 < 0.0001)); q20w12 = ((wl12q2*wl12q0 < 0.0001) && (ql20w1*ql20w2 < 0.0001)); q01w20 = ((wl20q0*wl20q1 < 0.0001) && (ql01w2*ql01w0 < 0.0001)); q12w20 = ((wl20q1*wl20q2 < 0.0001) && (ql12w2*ql12w0 < 0.0001)); q20w20 = ((wl20q2*wl20q0 < 0.0001) && (ql20w2*ql20w0 < 0.0001)); count = 0; cx = 0; cy = 0; if ((ql01w0 > 0.0001) && (ql12w0 > 0.0001) && (ql20w0 > 0.0001)) { cx += w0x; cy += w0y; count += 1; } if ((ql01w1 > 0.0001) && (ql12w1 > 0.0001) && (ql20w1 > 0.0001)) { cx += w1x; cy += w1y; count += 1; } if ((ql01w2 > 0.0001) && (ql12w2 > 0.0001) && (ql20w2 > 0.0001)) { cx += w2x; cy += w2y; count += 1; } if ((wl01q0 > 0.0001) && (wl12q0 > 0.0001) && (wl20q0 > 0.0001)) { cx += q0x; cy += q0y; count += 1; } if ((wl01q1 > 0.0001) && (wl12q1 > 0.0001) && (wl20q1 > 0.0001)) { cx += q1x; cy += q1y; count += 1; } if ((wl01q2 > 0.0001) && (wl12q2 > 0.0001) && (wl20q2 > 0.0001)) { cx += q2x; cy += q2y; count += 1; } if (q01w01) { q01w01d = ql01a*wl01b - ql01b*wl01a; if (q01w01d*q01w01d > 0.0001) { q01w01x = (ql01b*wl01c - ql01c*wl01b) / q01w01d; q01w01y = (ql01c*wl01a - ql01a*wl01c) / q01w01d; cx += q01w01x; cy += q01w01y; count += 1; } } if (q12w01) { q12w01d = ql12a*wl01b - ql12b*wl01a; if (q12w01d*q12w01d > 0.0001) { q12w01x = (ql12b*wl01c - ql12c*wl01b) / q12w01d; q12w01y = (ql12c*wl01a - ql12a*wl01c) / q12w01d; cx += q12w01x; cy += q12w01y; count += 1; } } if (q20w01) { q20w01d = ql20a*wl01b - ql20b*wl01a; if (q20w01d*q20w01d > 0.0001) { q20w01x = (ql20b*wl01c - ql20c*wl01b) / q20w01d; q20w01y = (ql20c*wl01a - ql20a*wl01c) / q20w01d; cx += q20w01x; cy += q20w01y; count += 1; } } if (q01w12) { q01w12d = ql01a*wl12b - ql01b*wl12a; if (q01w12d*q01w12d > 0.0001) { q01w12x = (ql01b*wl12c - ql01c*wl12b) / q01w12d; q01w12y = (ql01c*wl12a - ql01a*wl12c) / q01w12d; cx += q01w12x; cy += q01w12y; count += 1; } } if (q12w12) { q12w12d = ql12a*wl12b - ql12b*wl12a; if (q12w12d*q12w12d > 0.0001) { q12w12x = (ql12b*wl12c - ql12c*wl12b) / q12w12d; q12w12y = (ql12c*wl12a - ql12a*wl12c) / q12w12d; cx += q12w12x; cy += q12w12y; count += 1; } } if (q20w12) { q20w12d = ql20a*wl12b - ql20b*wl12a; if (q20w12d*q20w12d > 0.0001) { q20w12x = (ql20b*wl12c - ql20c*wl12b) / q20w12d; q20w12y = (ql20c*wl12a - ql20a*wl12c) / q20w12d; cx += q20w12x; cy += q20w12y; count += 1; } } if (q01w20) { q01w20d = ql01a*wl20b - ql01b*wl20a; if (q01w20d*q01w20d > 0.0001) { q01w20x = (ql01b*wl20c - ql01c*wl20b) / q01w20d; q01w20y = (ql01c*wl20a - ql01a*wl20c) / q01w20d; cx += q01w20x; cy += q01w20y; count += 1; } } if (q12w20) { q12w20d = ql12a*wl20b - ql12b*wl20a; if (q12w20d*q12w20d > 0.0001) { q12w20x = (ql12b*wl20c - ql12c*wl20b) / q12w20d; q12w20y = (ql12c*wl20a - ql12a*wl20c) / q12w20d; cx += q12w20x; cy += q12w20y; count += 1; } } if (q20w20) { q20w20d = ql20a*wl20b - ql20b*wl20a; if (q20w20d*q20w20d > 0.0001) { q20w20x = (ql20b*wl20c - ql20c*wl20b) / q20w20d; q20w20y = (ql20c*wl20a - ql20a*wl20c) / q20w20d; cx += q20w20x; cy += q20w20y; count += 1; } } return zcompare(q, w, cx / count, cy / count); } private function zcompare(a:RenderableListItem, b:RenderableListItem, x:Number, y:Number):int { az = a.getZ(x, y, _focus); bz = b.getZ(x, y, _focus); if (az > bz) return ZOrderDeeper; if (az < bz) return ZOrderHigher; return ZOrderSame; } /** * Creates a new student_ar_org_papervision3d_core_render_filter_QuadrantZFilter object. * * @param maxdelay [optional] The maximum time the filter can take to resolve z-depth before timing out. */ public function student_ar_org_papervision3d_core_render_filter_QuadrantZFilter(maxdelay:int = 60000) { this.maxdelay = maxdelay; } /** * @inheritDoc */ public override function filterTree(tree:QuadTree, scene:Scene3D, camera:Camera3D, clip:Clipping):void { start = getTimer(); check = 0; primitives = tree.list(); _focus = camera.focus; turn = 0; while (primitives.length > 0) { leftover = new Array(); for each (pri in primitives) { check++; if (check == 10) if (getTimer() - start > maxdelay) return; else check = 0; maxZ = pri.maxZ + 1000; minZ = pri.minZ - 1000; maxdeltaZ = 0; rivals = tree.getOverlaps(pri); for each (rival in rivals) { if (rival == pri) continue; switch (zconflict(pri, rival)) { case ZOrderIrrelevant: break; case ZOrderDeeper: if (minZ < rival.screenZ) minZ = rival.screenZ; break; case ZOrderHigher: if (maxZ > rival.screenZ) maxZ = rival.screenZ; break; } } if (maxZ >= pri.screenZ && pri.screenZ >= minZ) { // screenZ still sits between the maxZ and minZ } else if (maxZ >= minZ) { //screenZ has to be re-calculated for the new maxZ and minZ pri.screenZ = (maxZ + minZ) / 2; } else { //there is no value for screenZ, triangle is flagged for tesselation if (turn % 3 == 2) { parts = pri.quarter(camera.focus); if (parts != null){ tree.remove(pri); for each (part in parts) { //part.screenZ = pri.screenZ; leftover.push(part); tree.add(part); } } } else{ leftover.push(pri); } } } primitives = leftover; turn += 1; if (turn == 20) break; } } /** * Used to trace the values of a filter. * * @return A string representation of the filter object. */ public function toString():String { return "student_ar_org_papervision3d_core_render_filter_QuadrantZFilter" + ((maxdelay == 60000) ? "" : "("+maxdelay+"ms)"); } } }