topical media & game development
basic-program-code-15-Sketcher-ch15-SketcherDoc.c
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basic-program-code-15-Sketcher-ch15-SketcherDoc.c
// SketcherDoc.cpp : implementation of the CSketcherDoc class
//
include <stdafx.h>
include <Sketcher.h>
include <SketcherDoc.h>
ifdef _DEBUG
define new DEBUG_NEW
endif
// CSketcherDoc
IMPLEMENT_DYNCREATE(CSketcherDoc, CDocument)
BEGIN_MESSAGE_MAP(CSketcherDoc, CDocument)
ON_COMMAND(ID_COLOR_BLACK, &CSketcherDoc::OnColorBlack)
ON_COMMAND(ID_COLOR_RED, &CSketcherDoc::OnColorRed)
ON_COMMAND(ID_COLOR_GREEN, &CSketcherDoc::OnColorGreen)
ON_COMMAND(ID_COLOR_BLUE, &CSketcherDoc::OnColorBlue)
ON_COMMAND(ID_ELEMENT_LINE, &CSketcherDoc::OnElementLine)
ON_COMMAND(ID_ELEMENT_RECTANGLE, &CSketcherDoc::OnElementRectangle)
ON_COMMAND(ID_ELEMENT_CIRCLE, &CSketcherDoc::OnElementCircle)
ON_COMMAND(ID_ELEMENT_CURVE, &CSketcherDoc::OnElementCurve)
ON_UPDATE_COMMAND_UI(ID_COLOR_BLACK, &CSketcherDoc::OnUpdateColorBlack)
ON_UPDATE_COMMAND_UI(ID_COLOR_RED, &CSketcherDoc::OnUpdateColorRed)
ON_UPDATE_COMMAND_UI(ID_COLOR_GREEN, &CSketcherDoc::OnUpdateColorGreen)
ON_UPDATE_COMMAND_UI(ID_COLOR_BLUE, &CSketcherDoc::OnUpdateColorBlue)
ON_UPDATE_COMMAND_UI(ID_ELEMENT_LINE, &CSketcherDoc::OnUpdateElementLine)
ON_UPDATE_COMMAND_UI(ID_ELEMENT_RECTANGLE, &CSketcherDoc::OnUpdateElementRectangle)
ON_UPDATE_COMMAND_UI(ID_ELEMENT_CIRCLE, &CSketcherDoc::OnUpdateElementCircle)
ON_UPDATE_COMMAND_UI(ID_ELEMENT_CURVE, &CSketcherDoc::OnUpdateElementCurve)
END_MESSAGE_MAP()
// CSketcherDoc construction/destruction
CSketcherDoc::CSketcherDoc()
: m_Element(LINE), m_Color(BLACK)
{
// TODO: add one-time construction code here
}
CSketcherDoc::~CSketcherDoc()
{
// Get the position at the head of the list
POSITION aPosition = m_ElementList.GetHeadPosition();
// Now delete the element pointed to by each list entry
while(aPosition)
delete m_ElementList.GetNext(aPosition);
m_ElementList.RemoveAll(); // Finally delete all pointers
}
BOOL CSketcherDoc::OnNewDocument()
{
if (!CDocument::OnNewDocument())
return FALSE;
// TODO: add reinitialization code here
// (SDI documents will reuse this document)
return TRUE;
}
// CSketcherDoc serialization
void CSketcherDoc::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
// TODO: add storing code here
}
else
{
// TODO: add loading code here
}
}
// CSketcherDoc diagnostics
ifdef _DEBUG
void CSketcherDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CSketcherDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
endif //_DEBUG
// CSketcherDoc commands
void CSketcherDoc::OnColorBlack()
{
m_Color = BLACK; // Set the drawing color to black
}
void CSketcherDoc::OnColorRed()
{
m_Color = RED; // Set the drawing color to red
}
void CSketcherDoc::OnColorGreen()
{
m_Color = GREEN; // Set the drawing color to green
}
void CSketcherDoc::OnColorBlue()
{
m_Color = BLUE; // Set the drawing color to blue
}
void CSketcherDoc::OnElementLine()
{
m_Element = LINE; // Set element type as a line
}
void CSketcherDoc::OnElementRectangle()
{
m_Element = RECTANGLE; // Set element type as a rectangle
}
void CSketcherDoc::OnElementCircle()
{
m_Element = CIRCLE; // Set element type as a circle
}
void CSketcherDoc::OnElementCurve()
{
m_Element = CURVE; // Set element type as a curve
}
void CSketcherDoc::OnUpdateColorBlack(CCmdUI *pCmdUI)
{
// Set menu item Checked if the current color is black
pCmdUI->SetCheck(m_Color==BLACK);
}
void CSketcherDoc::OnUpdateColorRed(CCmdUI *pCmdUI)
{
// Set menu item Checked if the current color is red
pCmdUI->SetCheck(m_Color==RED);
}
void CSketcherDoc::OnUpdateColorGreen(CCmdUI *pCmdUI)
{
// Set menu item Checked if the current color is green
pCmdUI->SetCheck(m_Color==GREEN);
}
void CSketcherDoc::OnUpdateColorBlue(CCmdUI *pCmdUI)
{
// Set menu item Checked if the current color is blue
pCmdUI->SetCheck(m_Color==BLUE);
}
void CSketcherDoc::OnUpdateElementLine(CCmdUI *pCmdUI)
{
// Set Checked if the current element is a circle
pCmdUI->SetCheck(m_Element==LINE);
}
void CSketcherDoc::OnUpdateElementRectangle(CCmdUI *pCmdUI)
{
// Set Checked if the current element is a rectangle
pCmdUI->SetCheck(m_Element==RECTANGLE);
}
void CSketcherDoc::OnUpdateElementCircle(CCmdUI *pCmdUI)
{
// Set Checked if the current element is a circle
pCmdUI->SetCheck(m_Element==CIRCLE);
}
void CSketcherDoc::OnUpdateElementCurve(CCmdUI *pCmdUI)
{
// Set Checked if the current element is a curve
pCmdUI->SetCheck(m_Element==CURVE);
}
void CSketcherDoc::DeleteElement(CElement* pElement)
{
if(pElement)
{
// If the element pointer is valid,
// find the pointer in the list and delete it
POSITION aPosition = m_ElementList.Find(pElement);
m_ElementList.RemoveAt(aPosition);
delete pElement; // Delete the element from the heap
}
}
void CSketcherDoc::SendToBack(CElement* pElement)
{
if(pElement)
{
// If the element pointer is valid,
// find the pointer in the list and remove the element
POSITION aPosition = m_ElementList.Find(pElement);
m_ElementList.RemoveAt(aPosition);
m_ElementList.AddTail(pElement); // Put it back to the end of the list
}
}
(C) Æliens
20/2/2008
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