topical media & game development
basic-program-code-16-Sketcher-ch16-with-scale-spin-control-ScaleDialog.c
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basic-program-code-16-Sketcher-ch16-with-scale-spin-control-ScaleDialog.c
// ScaleDialog.cpp : implementation file
//
include <stdafx.h>
include <Sketcher.h>
include <ScaleDialog.h>
// CScaleDialog dialog
IMPLEMENT_DYNAMIC(CScaleDialog, CDialog)
CScaleDialog::CScaleDialog(CWnd* pParent /*=NULL*/)
: CDialog(CScaleDialog::IDD, pParent)
, m_Scale(0)
{
}
CScaleDialog::~CScaleDialog()
{
}
void CScaleDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Text(pDX, IDC_SCALE, m_Scale);
DDV_MinMaxInt(pDX, m_Scale, 1, 8);
}
BEGIN_MESSAGE_MAP(CScaleDialog, CDialog)
END_MESSAGE_MAP()
// CScaleDialog message handlers
BOOL CScaleDialog::OnInitDialog()
{
CDialog::OnInitDialog();
// First get a pointer to the spin control
CSpinButtonCtrl* pSpin;
pSpin = (CSpinButtonCtrl*)GetDlgItem(IDC_SPIN_SCALE);
// If you have not checked the auto buddy option in
// the spin control's properties, set the buddy control here
// Set the spin control range
pSpin->SetRange(1, 8);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
(C) Æliens
20/2/2008
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