topical media & game development
basic-visual-02-priorityqueue-stl.c
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basic-visual-02-priorityqueue-stl.c
// ------------------------------------------------------------------------
// This program is complementary material for the book:
//
// Frank Nielsen
//
// Visual Computing: Geometry, Graphics, and Vision
//
// ISBN: 1-58450-427-7
//
// Charles River Media, Inc.
//
//
// All programs are available at www.charlesriver.com/visualcomputing/
//
// You may use this program for ACADEMIC and PERSONAL purposes ONLY.
//
//
// The use of this program in a commercial product requires EXPLICITLY
// written permission from the author. The author is NOT responsible or
// liable for damage or loss that may be caused by the use of this program.
//
// Copyright (c) 2005. Frank Nielsen. All rights reserved.
// ------------------------------------------------------------------------
// ------------------------------------------------------------------------
// File: priorityqueue-stl.cpp
//
// Description: Priority queues in C++ STL
// ------------------
include <stdafx.h>
include <iostream>
include <queue>
using namespace std;
void main(void)
{
priority_queue<int> q;
cout<<"Visual Computing: Geometry, Graphics, and Vision (ISBN:1-58450-427-7)"<<endl;
cout<<"Demo program\n\n"<<endl;
cout<<"First, I add 100 integer numbers randomly."<<endl;
// Insert random items in the priority queue
for(int i=0;i<100;i++)
q.push(rand()%1000);
cout<<"Then I retrieve those numbers one by one from the priority queue."<<endl;
// Get the sorted list in decreasing order
while (!q.empty())
{cout << q.top() << " "; q.pop();}
char line[256];
cout<<"\n\nPress Return"<<endl;
gets(line);
}
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.