topical media & game development
professional-program-09-OperatorOverloading-AddFirstAttempt-SpreadsheetCell.c
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professional-program-09-OperatorOverloading-AddFirstAttempt-SpreadsheetCell.c
include <SpreadsheetCell.h>
include <iostream>
include <sstream>
using namespace std;
SpreadsheetCell::SpreadsheetCell() : mValue(0), mNumAccesses(0)
{
}
SpreadsheetCell::SpreadsheetCell(double initialValue) : mNumAccesses(0)
{
set(initialValue);
}
SpreadsheetCell::SpreadsheetCell(const string& initialValue) :
mValue(stringToDouble(initialValue)), mString(initialValue), mNumAccesses(0)
{
}
SpreadsheetCell::SpreadsheetCell(const SpreadsheetCell& src)
{
mValue = src.mValue;
mString = src.mString;
mNumAccesses = src.mNumAccesses;
}
SpreadsheetCell& SpreadsheetCell::operator=(const SpreadsheetCell& rhs)
{
if (this == &rhs) {
return (*this);
}
mValue = rhs.mValue;
mString = rhs.mString;
mNumAccesses = rhs.mNumAccesses;
return (*this);
}
void SpreadsheetCell::set(double inValue)
{
mValue = inValue;
mString = doubleToString(mValue);
}
void SpreadsheetCell::set(const string& inString)
{
mString = inString;
mValue = stringToDouble(mString);
}
string SpreadsheetCell::doubleToString(double inValue)
{
ostringstream ostr;
ostr << inValue;
return (ostr.str());
}
double SpreadsheetCell::stringToDouble(const string& inString)
{
double temp;
istringstream istr(inString);
istr >> temp;
if (istr.fail() || !istr.eof()) {
return (0);
}
return (temp);
}
const SpreadsheetCell SpreadsheetCell::add(const SpreadsheetCell& cell) const
{
SpreadsheetCell newCell;
newCell.set(mValue + cell.mValue); // call set to update mValue and mString
return (newCell);
}
(C) Æliens
20/2/2008
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