template Grid::Grid(int inWidth, int inHeight) : mWidth(inWidth), mHeight(inHeight) { mCells = new T* [mWidth]; for (int i = 0; i < mWidth; i++) { mCells[i] = new T[mHeight]; } } template const int Grid::kDefaultWidth; template const int Grid::kDefaultHeight; template Grid::Grid(const Grid& src) { copyFrom(src); } template Grid::~Grid() { // free the old memory for (int i = 0; i < mWidth; i++) { delete [] mCells[i]; } delete [] mCells; } template void Grid::copyFrom(const Grid& src) { int i, j; mWidth = src.mWidth; mHeight = src.mHeight; mCells = new T* [mWidth]; for (i = 0; i < mWidth; i++) { mCells[i] = new T[mHeight]; } for (i = 0; i < mWidth; i++) { for (j = 0; j < mHeight; j++) { mCells[i][j] = src.mCells[i][j]; } } } template Grid& Grid::operator=(const Grid& rhs) { // check for self-assignment if (this == &rhs) { return (*this); } // free the old memory for (int i = 0; i < mWidth; i++) { delete [] mCells[i]; } delete [] mCells; // copy the new memory copyFrom(rhs); return (*this); } template void Grid::setElementAt(int x, int y, const T& inElem) { mCells[x][y] = inElem; } template T& Grid::getElementAt(int x, int y) { return (mCells[x][y]); } template const T& Grid::getElementAt(int x, int y) const { return (mCells[x][y]); }