topical media & game development
professional-program-12-References-ReferenceVariables.c
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professional-program-12-References-ReferenceVariables.c
int main(int argc, char** argv)
{
int x = 3, y = 4, z = 5;
int& xRef = x;
xRef = 10;
// int& emptyRef; // DOES NOT COMPILE!
// int& unnamedRef = 5; // DOES NOT COMPILE
const int& unnamedRef = 5; // works as expected
xRef = y; // changes value of x to 4. Doesn't make xRef refer to y.
int& zRef = z;
zRef = xRef; // Assigns values, not references
int* intP;
int*& ptrRef = intP;
ptrRef = new int;
*ptrRef = 5;
int* xPtr = &xRef; // address of a reference is pointer to value
*xPtr = 100;
// int&& xDoubleRef = xRef; // DOES NOT COMPILE!
// int&* refPtr = &xRef; // DOES NOT COMPILE!
return (0);
}
(C) Æliens
20/2/2008
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