topical media & game development
#js-bat.cfg / cfg
<script type="text/javascript" src="js-move-obj.cfg"> </script>
<script type="text/javascript">
*********************************************
Floating image script- By Virtual_Max (http://www.geocities.com/siliconvalley/lakes/8620)
* Modified by Dynamic Drive for various improvements
Visit Dynamic Drive at http://www.dynamicdrive.com/ for full source code
*********************************************
//Step 1: Define unique variable names depending on number of flying images (ie:3):
var bat_flyimage1, bat_flyimage2, bat_flyimage3
function bat_pagestart(){
//Step 2: Using the same variable names as 1), add or delete more of the below lines (60=width, height=80 of image):
bat_flyimage1=new Chip("bat_flyimage1",47,68);
bat_flyimage2=new Chip("bat_flyimage2",47,68);
bat_flyimage3=new Chip("bat_flyimage3",47,68);
//Step 3: Using the same variable names as 1), add or delete more of the below lines:
movechip("bat_flyimage1");
movechip("bat_flyimage2");
movechip("bat_flyimage3");
}
//if (window.addEventListener)
//window.addEventListener("load", pagestart, false)
//else if (window.attachEvent)
//window.attachEvent("onload", pagestart)
//else if (document.getElementById)
//window.onload=pagestart
</script>
<div ID="bat_flyimage1" style="position:absolute; left: -500px; width:47; height:68;">
<a href="index.html"><img src="local/assets/js/bat.gif" border=0></a>
</div>
<div ID="bat_flyimage2" style="position:absolute; left: -500px; width:47; height:68;">
<a href="index.html"><img src="local/assets/js/bat.gif" border=0></a>
</div>
<div ID="bat_flyimage3" style="position:absolute; left: -500px; width:47; height:68;">
<a href="index.html"><img src="local/assets/js/bat.gif" border=0></a>
</div>
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.