// Dark GDK - The Game Creators - www.thegamecreators.com // include Dark GDK header file #include "DarkGDK.h" // main entry point for program void DarkGDK ( void ) { // switch to the media directory dbSetDir ( "media\\media" ); // set program properties dbSyncOn ( ); dbSyncRate ( 0 ); dbAutoCamOff ( ); // load effects files with their objects dbSetEffectOn ( 1, "bubble\\bubble.fx", 1 ); dbSetEffectOn ( 2, "aniso\\aniso.fx", 1 ); dbSetEffectOn ( 3, "cartoon\\cartoon.fx", 1 ); dbSetEffectOn ( 4, "rainbow\\rainbow.fx", 1 ); // adjust scales dbScaleObject ( 4, 1.5f, 1.5f, 1.5f ); dbScaleObject ( 3, 7, 7, 7 ); // position objects dbPositionObject ( 1, 1.5f, 0, 0 ); dbPositionObject ( 2, 0, -1.0, 0 ); dbPositionObject ( 3, -0.2f, 1.5f, 0 ); dbPositionObject ( 4, -1.5f, 0, 0 ); // make sky boxes dbLoadObject ( "sky\\skybox2.x", 5 ); dbSetObjectTexture ( 5, 3, 1 ); dbSetAmbientLight ( 90 ); // move camera back dbMoveCamera ( -4 ); // main loop while ( LoopGDK ( ) ) { // quit out on escape key if ( dbEscapeKey ( ) ) return; // rotate our objects dbRotateObject ( 2, 0.0f, dbObjectAngleY ( 2 ) + 0.1f, 0.0f ); dbRotateObject ( 3, dbObjectAngleX ( 3 ) + 0.1f, dbObjectAngleY ( 3 ) + 0.1f, dbObjectAngleZ ( 3 ) + 0.1f ); dbRotateObject ( 4, dbObjectAngleX ( 4 ) + 0.1f, dbObjectAngleY ( 4 ) + 0.1f, dbObjectAngleZ ( 4 ) + 0.1f ); dbRotateObject ( 5, 0.0f, dbObjectAngleY ( 5 ) + 0.01f, 0.0f ); // print some text dbText ( 20, dbScreenHeight ( ) - 40, "Using FX shaders" ); // update our screen dbSync ( ); } }