// Dark GDK - The Game Creators - www.thegamecreators.com // include Dark GDK header file #include "DarkGDK.h" // main entry point for program void DarkGDK ( void ) { // switch to media directory dbSetDir ( "media\\" ); // set sync rate dbSyncOn ( ); dbSyncRate ( 60 ); // switch backdrop off dbBackdropOff ( ); // copy our backdrop dbLoadBitmap ( "media\\gfx\\backdrop.jpg",1 ); dbCopyBitmap ( 1,0,0,640,480,0,0,0,dbScreenWidth(),dbScreenHeight() ); dbSync ( ); dbDeleteBitmap ( 1 ); // load objects dbLoadObject ( "media\\scout\\scout2.x",1 ); dbLoadImage ( "media\\sky\\space.jpg",1 ); dbSetSphereMappingOn ( 1,1 ); dbSetObjectSpecular ( 1,0 ); // make box dbMakeObjectBox ( 2,1100,1000,1000 ); dbTextureObject ( 2,1 ); dbSetObjectCull ( 2,0 ); dbSetObjectLight ( 2,0 ); // sort camera dbPositionCamera ( 0,0,-120 ); dbRotateCamera ( 0,0,0 ); float x = 0; float y = -100; float z = 0; dbPositionObject ( 1,x,y,z ); dbLoadImage ( "media\\gfx\\prompt.jpg",2 ); dbLoadImage ( "media\\gfx\\strapblank.jpg",3 ); int strapx1 = 0; dbSprite ( 1,strapx1,480-63,2 ); int strapx2=1024; dbSprite ( 2,strapx2,480-63,2 ); dbSetSpriteAlpha ( 1,196 ); dbSetSpriteAlpha ( 2,196 ); dbLoadImage ( "media\\gfx\\fire.jpg",4 ); dbMakeParticles ( 1,4,40,100.0 ); dbPositionParticles ( 1,0,-500,0 ); dbSetParticleSpeed ( 1,0.2f ); dbSetParticleSpeed ( 1,0.004f ); dbSetParticleGravity ( 1,-3 ); dbSetParticleLife ( 1,2 ); dbLoadSound ( "media\\sounds\\space.wav",1 ); dbSetSoundVolume ( 1,80 ); dbLoopSound ( 1 ); dbLoad3DSound ( "media\\sounds\\jet.wav",2 ); dbSetSoundVolume ( 2,0 ); float roll = 0.0f; float turn = 0.0f; while ( LoopGDK ( ) ) { if ( dbEscapeKey ( ) ) return; roll = dbWrapValue ( roll + 0.5f ); turn = dbWrapValue ( turn + 0.1f ); y = 0 - ( dbCos ( roll ) * 100 ); x = dbCos ( turn ) * 50; z = 50 + ( dbSin ( roll ) * 100 ); dbPositionObject ( 1,x,115 + y, z ); dbXRotateObject ( 1,dbWrapValue(90+roll) ); dbYRotateObject ( 1,dbWrapValue(180) ); dbZRotateObject ( 1,0 ); strapx1--; if ( strapx1 <= -1024 ) strapx1 = strapx2 + 1023; strapx2--; if ( strapx2 <= -1023 ) strapx2 = strapx1 + 1024; dbSprite ( 1,strapx1,dbScreenHeight()-63,2 ); dbSprite ( 2,strapx2,dbScreenHeight()-63,3 ); dbPositionCamera ( 0,135+(y/1.1f),-100 ); dbZRotateCamera ( dbWrapValue(((dbCos(turn)*5))) ); dbPositionParticles ( 1,x,(115+y)-(dbSin(roll)*58),z-(dbCos(roll)*58) ); dbRotateParticles ( 1,dbWrapValue((0-roll)-90),0,0 ); dbPositionSound ( 2,x,115+y,z ); dbPositionListener ( 0,115,-100 ); dbScaleListener ( 0.5 ); if ( dbSoundPlaying(2)==0 ) dbLoopSound ( 2 ); int vol = dbSoundVolume(2); if ( vol < 100 ) dbSetSoundVolume ( 2,vol+1 ); dbSync ( ); } }