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lib-game-delta3d-demos-TankTarget-TargetChanged.cpp / cpp



  /* -*-c++-*-
  * TutorialLibrary - This source file (.h & .cpp) - Using 'The MIT License'
  * Copyright (C) 2006-2008, Alion Science and Technology Corporation
  *
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to deal
  * in the Software without restriction, including without limitation the rights
  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  * copies of the Software, and to permit persons to whom the Software is
  * furnished to do so, subject to the following conditions:
  *
  * The above copyright notice and this permission notice shall be included in
  * all copies or substantial portions of the Software.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  * THE SOFTWARE.
  * 
  *
author: Curtiss Murphy *
author: Chris Osborn */
include <TargetChanged.h> include <dtGame/messageparameter.h> include <dtGame/messagefactory.h> IMPLEMENT_ENUM(TutorialMessageType); const TutorialMessageType TutorialMessageType::TANK_TARGET_CHANGED("Target Changed", "Info", "Tank Switched Target", USER_DEFINED_MESSAGE_TYPE + 1);
/////////////////////////////////////////////////////////////////////////

void TutorialMessageType::RegisterMessageTypes(dtGame::MessageFactory& factory) { factory.RegisterMessageType<TargetChangedMessage>(TANK_TARGET_CHANGED); }
/////////////////////////////////////////////////////////////////////////

TargetChangedMessage::TargetChangedMessage() { AddParameter( new dtGame::ActorMessageParameter( "NewTargetUniqueId" ) ); }
/////////////////////////////////////////////////////////////////////////

TargetChangedMessage::~TargetChangedMessage() { }
/////////////////////////////////////////////////////////////////////////

void TargetChangedMessage::SetNewTargetUniqueId( const dtCore::UniqueId& uniqueId ) { dtGame::ActorMessageParameter* uniqueIdParam = static_cast< dtGame::ActorMessageParameter* >( GetParameter( "NewTargetUniqueId" ) ); uniqueIdParam->SetValue( uniqueId ); }
/////////////////////////////////////////////////////////////////////////

const dtCore::UniqueId& TargetChangedMessage::GetNewTargetUniqueId() const { const dtGame::ActorMessageParameter* uniqueIdParam = static_cast< const dtGame::ActorMessageParameter* >( GetParameter( "NewTargetUniqueId" ) ); return uniqueIdParam->GetValue(); }


(C) Æliens 04/09/2009

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