topical media & game development
lib-game-delta3d-demos-TankTarget-TargetChanged.cpp / cpp
/* -*-c++-*-
* TutorialLibrary - This source file (.h & .cpp) - Using 'The MIT License'
* Copyright (C) 2006-2008, Alion Science and Technology Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*
author: Curtiss Murphy
*
author: Chris Osborn
*/
include <TargetChanged.h>
include <dtGame/messageparameter.h>
include <dtGame/messagefactory.h>
IMPLEMENT_ENUM(TutorialMessageType);
const TutorialMessageType TutorialMessageType::TANK_TARGET_CHANGED("Target Changed", "Info",
"Tank Switched Target", USER_DEFINED_MESSAGE_TYPE + 1);
/////////////////////////////////////////////////////////////////////////
void TutorialMessageType::RegisterMessageTypes(dtGame::MessageFactory& factory)
{
factory.RegisterMessageType<TargetChangedMessage>(TANK_TARGET_CHANGED);
}
/////////////////////////////////////////////////////////////////////////
TargetChangedMessage::TargetChangedMessage()
{
AddParameter( new dtGame::ActorMessageParameter( "NewTargetUniqueId" ) );
}
/////////////////////////////////////////////////////////////////////////
TargetChangedMessage::~TargetChangedMessage()
{
}
/////////////////////////////////////////////////////////////////////////
void TargetChangedMessage::SetNewTargetUniqueId( const dtCore::UniqueId& uniqueId )
{
dtGame::ActorMessageParameter* uniqueIdParam =
static_cast< dtGame::ActorMessageParameter* >( GetParameter( "NewTargetUniqueId" ) );
uniqueIdParam->SetValue( uniqueId );
}
/////////////////////////////////////////////////////////////////////////
const dtCore::UniqueId& TargetChangedMessage::GetNewTargetUniqueId() const
{
const dtGame::ActorMessageParameter* uniqueIdParam =
static_cast< const dtGame::ActorMessageParameter* >( GetParameter( "NewTargetUniqueId" ) );
return uniqueIdParam->GetValue();
}
(C) Æliens
04/09/2009
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