/* -*-c++-*- * Delta3D Open Source Game and Simulation Engine * Copyright (C) 2006, Alion Science and Technology, BMH Operation * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * William E. Johnson II */ #include ///////////////////////////////////////////////////////////// CollidableActorProxy::CollidableActorProxy() { } CollidableActorProxy::~CollidableActorProxy() { } void CollidableActorProxy::BuildPropertyMap() { dtGame::GameActorProxy::BuildPropertyMap(); } void CollidableActorProxy::BuildInvokables() { dtGame::GameActorProxy::BuildInvokables(); } dtDAL::ActorProxyIcon* CollidableActorProxy::GetBillBoardIcon() { if (!mBillBoardIcon.valid()) { mBillBoardIcon = new dtDAL::ActorProxyIcon(dtDAL::ActorProxyIcon::IMAGE_BILLBOARD_GENERIC); } return mBillBoardIcon.get(); } ///////////////////////////////////////////////////////////// CollidableActor::CollidableActor(dtGame::GameActorProxy& proxy) : dtGame::GameActor(proxy) { } CollidableActor::~CollidableActor() { }