/* -*-c++-*- * Delta3D Open Source Game and Simulation Engine * Copyright (C) 2006, Alion Science and Technology, BMH Operation * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * William E. Johnson II */ #include #include #include #include using dtCore::RefPtr; //////////////////////////////////////////////////// FireSuitActorProxy::FireSuitActorProxy() { } FireSuitActorProxy::~FireSuitActorProxy() { } void FireSuitActorProxy::BuildPropertyMap() { GameItemActorProxy::BuildPropertyMap(); } void FireSuitActorProxy::BuildInvokables() { GameItemActorProxy::BuildInvokables(); } //////////////////////////////////////////////////// FireSuitActor::FireSuitActor(dtGame::GameActorProxy& proxy) : GameItemActor(proxy) { mItemIndex = 0; } FireSuitActor::~FireSuitActor() { } void FireSuitActor::Activate(bool enable) { GameItemActor::Activate(enable); const std::string& name = "DonFireFighterEnsemble"; // No event, peace out if (!IsActivated()) { return; } dtDAL::GameEvent* event = dtDAL::GameEventManager::GetInstance().FindEvent(name); if (event == NULL) { throw dtUtil::Exception("Failed to find the game event: " + name, __FILE__, __LINE__); } dtGame::GameManager& mgr = *GetGameActorProxy().GetGameManager(); RefPtr msg = mgr.GetMessageFactory().CreateMessage(dtGame::MessageType::INFO_GAME_EVENT); dtGame::GameEventMessage& gem = static_cast(*msg); gem.SetGameEvent(*event); mgr.SendMessage(gem); }