/* -*-c++-*- * Delta3D Open Source Game and Simulation Engine * Copyright (C) 2006, Alion Science and Technology, BMH Operation * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * William E. Johnson II */ #include #include #include ////////////////////////////////////////////////////// GameStateChangedMessage::GameStateChangedMessage() : mOldParam(*new dtGame::EnumMessageParameter("OldState", GameState::STATE_UNKNOWN.GetName())), mNewParam(*new dtGame::EnumMessageParameter("NewState", GameState::STATE_UNKNOWN.GetName())) { AddParameter(&mOldParam); AddParameter(&mNewParam); } GameStateChangedMessage::~GameStateChangedMessage() { } GameState& GameStateChangedMessage::GetOldState() const { return *GameState::GetValueForName(mOldParam.GetValue()); } void GameStateChangedMessage::SetOldState(const GameState &oldState) { mOldParam.SetValue(oldState.GetName()); } GameState& GameStateChangedMessage::GetNewState() const { return *GameState::GetValueForName(mNewParam.GetValue()); } void GameStateChangedMessage::SetNewState(const GameState &newState) { mNewParam.SetValue(newState.GetName()); }