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lib-game-delta3d-sdk-examples-testClient-testClient.cpp / cpp



  /* -*-c++-*-
   * testClient - This source file (.h & .cpp) - Using 'The MIT License'
   * Copyright (C) 2007, MOVES Institute
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   *
   *  Pjotr van Amerongen
   */
  
  include <testClient.h>
  include <clientmessageprocessor.h>
  include <dtNetGM/clientnetworkcomponent.h>
  include <dtNetGM/machineinfomessage.h>
  include <dtDAL/gameevent.h>
  include <dtDAL/gameeventmanager.h>
  include <dtCore/deltawin.h>
  include <dtGame/basemessages.h>
  
  
////////////////////////////////////////////////////////////////////

IMPLEMENT_ENUM(AppException); AppException AppException::INIT_ERROR("INIT_ERROR");
////////////////////////////////////////////////////////////////////

EchoClient::EchoClient() : dtABC::Application("config.xml") { }
////////////////////////////////////////////////////////////////////

EchoClient::~EchoClient() { Quit(); }
////////////////////////////////////////////////////////////////////

void EchoClient::Config() { dtABC::Application::Config(); dtABC::Application::GetWindow()->SetWindowTitle("testClient"); mClientGM = new dtGame::GameManager(*GetScene()); mClientGM->GetMachineInfo().SetName("EchoClient"); mClientNetwComp = new dtNetGM::ClientNetworkComponent("EchoNetwork", 1, "echoclient.log"); mClientGM->AddComponent(*mClientNetwComp, dtGame::GameManager::ComponentPriority::HIGHER); mMessageProcessor = new ClientMessageProcessor(); mClientGM->AddComponent(*mMessageProcessor, dtGame::GameManager::ComponentPriority::HIGHEST); bool bConnected = mClientNetwComp->SetupClient("localhost", 5555); if (bConnected) { dtCore::RefPtr<dtNetGM::MachineInfoMessage> msg; mClientGM->GetMessageFactory().CreateMessage(dtGame::MessageType::NETCLIENT_REQUEST_CONNECTION, msg); msg->SetMachineInfo(mClientGM->GetMachineInfo()); msg->SetDestination(NULL); // We don't know our server yet...... mClientGM->SendNetworkMessage(*msg); LOG_INFO("Requesting connection."); } else { LOG_ERROR("Error setting up client connection"); return; } mEvent = new dtDAL::GameEvent("TestMessage"); dtDAL::GameEventManager::GetInstance().AddEvent(*(mEvent.get())); } void EchoClient::PreFrame(const double deltaFrameTime) { static int iCounter = 0; // Create a single message / second @ 60 Hz. if (++iCounter % 60 != 0) { return; } if (mClientNetwComp->IsConnectedClient()) { dtCore::RefPtr<dtGame::GameEventMessage> eventMsg; mClientGM->GetMessageFactory().CreateMessage(dtGame::MessageType::INFO_GAME_EVENT, eventMsg); eventMsg->SetGameEvent(*(mEvent.get())); eventMsg->SetDestination(mClientNetwComp->GetServer()); mClientGM->SendNetworkMessage(*eventMsg); } } void EchoClient::Quit() { if (mClientNetwComp->IsConnectedClient()) { // notify server we are quitting dtCore::RefPtr<dtGame::Message> msg = mClientGM->GetMessageFactory().CreateMessage(dtGame::MessageType::NETCLIENT_NOTIFY_DISCONNECT); mClientGM->SendNetworkMessage(*msg); } // shutdown the networking mClientNetwComp->ShutdownNetwork(); Application::Quit(); }


(C) Æliens 04/09/2009

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