/* -*-c++-*- * testClient - This source file (.h & .cpp) - Using 'The MIT License' * Copyright (C) 2007, MOVES Institute * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * Pjotr van Amerongen */ #include "testClient.h" #include "clientmessageprocessor.h" #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////// IMPLEMENT_ENUM(AppException); AppException AppException::INIT_ERROR("INIT_ERROR"); ////////////////////////////////////////////////////////////////////////// EchoClient::EchoClient() : dtABC::Application("config.xml") { } ////////////////////////////////////////////////////////////////////////// EchoClient::~EchoClient() { Quit(); } ////////////////////////////////////////////////////////////////////////// void EchoClient::Config() { dtABC::Application::Config(); dtABC::Application::GetWindow()->SetWindowTitle("testClient"); mClientGM = new dtGame::GameManager(*GetScene()); mClientGM->GetMachineInfo().SetName("EchoClient"); mClientNetwComp = new dtNetGM::ClientNetworkComponent("EchoNetwork", 1, "echoclient.log"); mClientGM->AddComponent(*mClientNetwComp, dtGame::GameManager::ComponentPriority::HIGHER); mMessageProcessor = new ClientMessageProcessor(); mClientGM->AddComponent(*mMessageProcessor, dtGame::GameManager::ComponentPriority::HIGHEST); bool bConnected = mClientNetwComp->SetupClient("localhost", 5555); if (bConnected) { dtCore::RefPtr msg; mClientGM->GetMessageFactory().CreateMessage(dtGame::MessageType::NETCLIENT_REQUEST_CONNECTION, msg); msg->SetMachineInfo(mClientGM->GetMachineInfo()); msg->SetDestination(NULL); // We don't know our server yet...... mClientGM->SendNetworkMessage(*msg); LOG_INFO("Requesting connection."); } else { LOG_ERROR("Error setting up client connection"); return; } mEvent = new dtDAL::GameEvent("TestMessage"); dtDAL::GameEventManager::GetInstance().AddEvent(*(mEvent.get())); } void EchoClient::PreFrame(const double deltaFrameTime) { static int iCounter = 0; // Create a single message / second @ 60 Hz. if (++iCounter % 60 != 0) { return; } if (mClientNetwComp->IsConnectedClient()) { dtCore::RefPtr eventMsg; mClientGM->GetMessageFactory().CreateMessage(dtGame::MessageType::INFO_GAME_EVENT, eventMsg); eventMsg->SetGameEvent(*(mEvent.get())); eventMsg->SetDestination(mClientNetwComp->GetServer()); mClientGM->SendNetworkMessage(*eventMsg); } } void EchoClient::Quit() { if (mClientNetwComp->IsConnectedClient()) { // notify server we are quitting dtCore::RefPtr msg = mClientGM->GetMessageFactory().CreateMessage(dtGame::MessageType::NETCLIENT_NOTIFY_DISCONNECT); mClientGM->SendNetworkMessage(*msg); } // shutdown the networking mClientNetwComp->ShutdownNetwork(); Application::Quit(); }