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lib-game-delta3d-sdk-examples-testGameActorComponents-testactorlibraryregistry.cpp / cpp



  include <testactorlibraryregistry.h>
  include <componentgameactor.h>
  include <dtDAL/actorpluginregistry.h>
  include <dtDAL/actortype.h>
  
  dtCore::RefPtr<dtDAL::ActorType> TestActorLibraryRegistry::COMPONENT_GAME_ACTOR_TYPE(new dtDAL::ActorType("ComponentGameActor", "TestActors"));
  
  
////////////////////////////////////////////////////////////////////

extern "C" TEST_GA_COMPONENTS_EXPORT dtDAL::ActorPluginRegistry* CreatePluginRegistry() { return new TestActorLibraryRegistry; }
////////////////////////////////////////////////////////////////////

extern "C" TEST_GA_COMPONENTS_EXPORT void DestroyPluginRegistry(dtDAL::ActorPluginRegistry* registry) { delete registry; }
////////////////////////////////////////////////////////////////////

TestActorLibraryRegistry::TestActorLibraryRegistry() : dtDAL::ActorPluginRegistry("Component Actors") { }
////////////////////////////////////////////////////////////////////

void TestActorLibraryRegistry::RegisterActorTypes() { mActorFactory->RegisterType<ComponentGameActorProxy>(COMPONENT_GAME_ACTOR_TYPE.get()); }


(C) Æliens 04/09/2009

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