/* -*-c++-*- * testGameActorLibrary - This source file (.h & .cpp) - Using 'The MIT License' * Copyright (C) 2006-2008, Alion Science and Technology Corporation * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * This software was developed by Alion Science and Technology Corporation under * circumstances in which the U. S. Government may have rights in the software. * * Matthew W. Campbell */ #include "countertaskactor.h" #include #include #include #include ////////////////////////////////////////////////////////////////////////////// CounterTaskActor::CounterTaskActor(dtGame::GameActorProxy &proxy) : dtActors::TaskActor(proxy) { } ////////////////////////////////////////////////////////////////////////////// CounterTaskActor::~CounterTaskActor() { } ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// CounterTaskActorProxy::CounterTaskActorProxy() { mCounter = -1000000; mTarget = 1000000; } ////////////////////////////////////////////////////////////////////////////// CounterTaskActorProxy::~CounterTaskActorProxy() { } ////////////////////////////////////////////////////////////////////////////// void CounterTaskActorProxy::BuildPropertyMap() { dtActors::TaskActorProxy::BuildPropertyMap(); AddProperty(new dtDAL::IntActorProperty("Counter","Counter", dtDAL::MakeFunctor(*this,&CounterTaskActorProxy::SetCounter), dtDAL::MakeFunctorRet(*this,&CounterTaskActorProxy::GetCounter))); AddProperty(new dtDAL::IntActorProperty("TargetCount","TargetCount", dtDAL::MakeFunctor(*this,&CounterTaskActorProxy::SetTargetCount), dtDAL::MakeFunctorRet(*this,&CounterTaskActorProxy::GetTargetCount))); } ////////////////////////////////////////////////////////////////////////////// void CounterTaskActorProxy::BuildInvokables() { dtActors::TaskActorProxy::BuildInvokables(); } ////////////////////////////////////////////////////////////////////////////// void CounterTaskActorProxy::SetCounter(int value) { mCounter = value; if (mCounter >= mTarget) { dtActors::TaskActor *task = dynamic_cast(GetActor()); task->SetComplete(true); } if (!IsRemote() && IsInGM()) { dtCore::RefPtr updateMsg = GetGameManager()->GetMessageFactory().CreateMessage(dtGame::MessageType::INFO_ACTOR_UPDATED); dtGame::ActorUpdateMessage *message = static_cast(updateMsg.get()); PopulateActorUpdate(*message); GetGameManager()->SendMessage(*updateMsg); } } ////////////////////////////////////////////////////////////////////////////// void CounterTaskActorProxy::SetTargetCount(int value) { mTarget = value; if (!IsRemote() && IsInGM()) { dtCore::RefPtr updateMsg = GetGameManager()->GetMessageFactory().CreateMessage(dtGame::MessageType::INFO_ACTOR_UPDATED); dtGame::ActorUpdateMessage *message = static_cast(updateMsg.get()); PopulateActorUpdate(*message); GetGameManager()->SendMessage(*updateMsg); } }