topical media & game development
lib-game-delta3d-sdk-examples-testGameActorLibrary-testgameactor2.cpp / cpp
/* -*-c++-*-
* testGameActorLibrary - This source file (.h & .cpp) - Using 'The MIT License'
* Copyright (C) 2006-2008, Alion Science and Technology Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* This software was developed by Alion Science and Technology Corporation under
* circumstances in which the U. S. Government may have rights in the software.
*
* William E. Johnson II
*/
include <testgameactor2.h>
include <dtCore/scene.h>
include <dtDAL/enginepropertytypes.h>
include <dtGame/messagetype.h>
include <dtGame/invokable.h>
///////////////////////////////////////////////
// Actor Proxy code
///////////////////////////////////////////////
TestGameActorProxy2::TestGameActorProxy2()
{
SetClassName("TestGameActor2");
}
TestGameActorProxy2::~TestGameActorProxy2()
{
}
void TestGameActorProxy2::BuildInvokables()
{
GameActorProxy::BuildInvokables();
AddInvokable(*new dtGame::Invokable("Test Message Listener",
dtDAL::MakeFunctor(static_cast<TestGameActor2&>(GetGameActor()), &TestGameActor2::LogMessage)));
}
void TestGameActorProxy2::BuildPropertyMap()
{
dtGame::GameActorProxy::BuildPropertyMap();
AddProperty(new dtDAL::IntActorProperty("Actor Deleted Count", "The number of Actor Deleted message received",
dtDAL::MakeFunctor(static_cast<TestGameActor2&>(GetGameActor()), &TestGameActor2::SetActorDeletedCount),
dtDAL::MakeFunctorRet(static_cast<TestGameActor2&>(GetGameActor()), &TestGameActor2::GetActorDeletedCount),
"A property marking the number of actor deleted message received.", ""));
AddProperty(new dtDAL::IntActorProperty("Actor Published Count", "The number of Actor Published message received",
dtDAL::MakeFunctor(static_cast<TestGameActor2&>(GetGameActor()), &TestGameActor2::SetActorPublishedCount),
dtDAL::MakeFunctorRet(static_cast<TestGameActor2&>(GetGameActor()), &TestGameActor2::GetActorPublishedCount),
"A property marking the number of actor published message received.", ""));
AddProperty(new dtDAL::IntActorProperty("Map Loaded Count", "The number of Map Loaded message received",
dtDAL::MakeFunctor(static_cast<TestGameActor2&>(GetGameActor()), &TestGameActor2::SetMapLoadedCount),
dtDAL::MakeFunctorRet(static_cast<TestGameActor2&>(GetGameActor()), &TestGameActor2::GetMapLoadedCount),
"A property marking the number of Map Loaded message received.", ""));
}
void TestGameActorProxy2::CreateActor()
{
SetActor(*new TestGameActor2(*this));
}
///////////////////////////////////////////////
// Actor code
///////////////////////////////////////////////
TestGameActor2::TestGameActor2(dtGame::GameActorProxy& proxy): dtGame::GameActor(proxy), mActorDeletedCount(0), mActorPublishedCount(0),
mMapLoadedCount(0)
{
}
TestGameActor2::~TestGameActor2()
{
}
///////////////////////////////////////////////
void TestGameActor2::ProcessMessage(const dtGame::Message& message)
{
if (message.GetMessageType() == dtGame::MessageType::INFO_ACTOR_PUBLISHED)
{
mActorPublishedCount+=2;
}
else if (message.GetMessageType() == dtGame::MessageType::INFO_MAP_LOADED)
{
mMapLoadedCount+=2;
}
else if (message.GetMessageType() == dtGame::MessageType::INFO_ACTOR_DELETED)
{
mActorDeletedCount+=2;
}
}
///////////////////////////////////////////////
void TestGameActor2::LogMessage(const dtGame::Message& message)
{
if (message.GetMessageType() == dtGame::MessageType::INFO_ACTOR_PUBLISHED)
{
mActorPublishedCount++;
}
else if (message.GetMessageType() == dtGame::MessageType::INFO_MAP_LOADED)
{
mMapLoadedCount++;
}
else if (message.GetMessageType() == dtGame::MessageType::INFO_ACTOR_DELETED)
{
mActorDeletedCount++;
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.