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lib-game-delta3d-sdk-examples-testGameActorLibrary-testgameactorcrash.cpp / cpp



  /* -*-c++-*-
  * testGameActorLibrary - This source file (.h & .cpp) - Using 'The MIT License'
  * Copyright (C) 2006-2008, Alion Science and Technology Corporation
  *
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to deal
  * in the Software without restriction, including without limitation the rights
  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  * copies of the Software, and to permit persons to whom the Software is
  * furnished to do so, subject to the following conditions:
  *
  * The above copyright notice and this permission notice shall be included in
  * all copies or substantial portions of the Software.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  * THE SOFTWARE.
  * 
  * This software was developed by Alion Science and Technology Corporation under
  * circumstances in which the U. S. Government may have rights in the software.
  *
  * William E. Johnson II
  */
  include <testgameactorcrash.h>
  include <dtUtil/exception.h>
  
  
//////////////////////////////////////////////////////////////

// Proxy Code
//////////////////////////////////////////////////////////////

TestGameActorCrashProxy::TestGameActorCrashProxy():ticksEnabled(false) { SetClassName("TestGameActorCrash"); }
//////////////////////////////////////////////////////////////

TestGameActorCrashProxy::~TestGameActorCrashProxy() { }
//////////////////////////////////////////////////////////////

void TestGameActorCrashProxy::BuildPropertyMap() { }
//////////////////////////////////////////////////////////////

void TestGameActorCrashProxy::BuildInvokables() { }
//////////////////////////////////////////////////////////////

void TestGameActorCrashProxy::CreateActor() { SetActor(*new TestGameActorCrash(*this)); }
//////////////////////////////////////////////////////////////

void TestGameActorCrashProxy::OnEnteredWorld() { throw dtUtil::Exception("DON'T ADD ME TO THE SCENE!!!", __FILE__, __LINE__); }
//////////////////////////////////////////////////////////////

// Actor Code
//////////////////////////////////////////////////////////////

TestGameActorCrash::TestGameActorCrash(dtGame::GameActorProxy& proxy): dtGame::GameActor(proxy) { }
//////////////////////////////////////////////////////////////

TestGameActorCrash::~TestGameActorCrash() { }


(C) Æliens 04/09/2009

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