/* -*-c++-*- * testGameActorLibrary - This source file (.h & .cpp) - Using 'The MIT License' * Copyright (C) 2006-2008, Alion Science and Technology Corporation * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * This software was developed by Alion Science and Technology Corporation under * circumstances in which the U. S. Government may have rights in the software. * * William E. Johnson II */ #include "testgameactorcrash.h" #include //////////////////////////////////////////////////////////////////// // Proxy Code //////////////////////////////////////////////////////////////////// TestGameActorCrashProxy::TestGameActorCrashProxy():ticksEnabled(false) { SetClassName("TestGameActorCrash"); } //////////////////////////////////////////////////////////////////// TestGameActorCrashProxy::~TestGameActorCrashProxy() { } //////////////////////////////////////////////////////////////////// void TestGameActorCrashProxy::BuildPropertyMap() { } //////////////////////////////////////////////////////////////////// void TestGameActorCrashProxy::BuildInvokables() { } //////////////////////////////////////////////////////////////////// void TestGameActorCrashProxy::CreateActor() { SetActor(*new TestGameActorCrash(*this)); } //////////////////////////////////////////////////////////////////// void TestGameActorCrashProxy::OnEnteredWorld() { throw dtUtil::Exception("DON'T ADD ME TO THE SCENE!!!", __FILE__, __LINE__); } //////////////////////////////////////////////////////////////////// // Actor Code //////////////////////////////////////////////////////////////////// TestGameActorCrash::TestGameActorCrash(dtGame::GameActorProxy& proxy): dtGame::GameActor(proxy) { } //////////////////////////////////////////////////////////////////// TestGameActorCrash::~TestGameActorCrash() { }