#include "testApp.h" //-------------------------------------------------------------- void testApp::setup(){ //set background to black ofBackground(255,255,200); //for smooth animation ofSetVerticalSync(true); //turn on alpha blending for colors ofEnableAlphaBlending(); //load some obj files from disk crane.loadFile("crane.obj"); bMousePressed = false; } //-------------------------------------------------------------- void testApp::update(){ } //-------------------------------------------------------------- void testApp::draw(){ ofSetupScreen(); //draw in middle of the screen glTranslatef(ofGetWidth()/2,ofGetHeight()/2,0); //tumble according to mouse glRotatef(mouseY,1,0,0); glRotatef(mouseX,0,1,0); //scale large enough to see the model float s = min(ofGetWidth(),ofGetHeight())*0.4; glScalef(s,s,s); if (bMousePressed == false){ //draw the model glColor4f(0.5,1,0,0.4);//lime color crane.fillFaces();//first the faces glColor4f(0,0.8,0,1);//outline crane.outlineFaces();//then the edges. } else { glColor4f(0,0.1,0,0.5);//outline crane.outlineFaces();//then the edges. //wanna see the vertices? glColor4f(0,0,0,0.85); glPointSize(1); crane.pointVertices(); } } //-------------------------------------------------------------- void testApp::keyPressed (int key){ //loop through all the crane's vertices and scramble each point a //little bit. for(int i=0;i