#include "testApp.h" #include "stdio.h" //-------------------------------------------------------------- void testApp::setup(){ //we run at 60 fps! ofSetVerticalSync(true); //load our type mono.loadFont("type/mono.ttf", 9); monosm.loadFont("type/mono.ttf", 8); //setup the server to listen on 11999 TCP.setup(11999); } //-------------------------------------------------------------- void testApp::update(){ ofBackground(20, 20, 20); //for each client lets send them a message letting them know what port they are connected on for(int i = 0; i < TCP.getNumClients(); i++){ TCP.send(i, "hello client - you are connected on port - "+ofToString(TCP.getClientPort(i)) ); } } //-------------------------------------------------------------- void testApp::draw(){ ofSetColor(0xDDDDDD); mono.drawString("TCP SERVER Example \n\nconnect on port: "+ofToString(TCP.getPort()), 10, 20); ofSetColor(0x000000); ofRect(10, 60, ofGetWidth()-24, ofGetHeight() - 65 - 15); ofSetColor(0xDDDDDD); //for each connected client lets get the data being sent and lets print it to the screen for(int i = 0; i < TCP.getNumClients(); i++){ //give each client its own color ofSetColor(255 - i*30, 255 - i * 20, 100 + i*40); //calculate where to draw the text int xPos = 15; int yPos = 80 + (12 * i * 4); //get the ip and port of the client string port = ofToString( TCP.getClientPort(i) ); string ip = TCP.getClientIP(i); string info = "client "+ofToString(i)+" -connected from "+ip+" on port: "+port; //if we don't have a string allocated yet //lets create one if(i >= storeText.size() ){ storeText.push_back( string() ); } //we only want to update the text we have recieved there is data string str = TCP.receive(i); if(str.length() > 0){ storeText[i] = str; } //draw the info text and the received text bellow it monosm.drawString(info, xPos, yPos); monosm.drawString(storeText[i], 25, yPos + 20); } } //-------------------------------------------------------------- void testApp::keyPressed(int key){ } //-------------------------------------------------------------- void testApp::keyReleased(int key){ } //-------------------------------------------------------------- void testApp::mouseMoved(int x, int y ){ } //-------------------------------------------------------------- void testApp::mouseDragged(int x, int y, int button){ } //-------------------------------------------------------------- void testApp::mousePressed(int x, int y, int button){ } //-------------------------------------------------------------- void testApp::mouseReleased(int x, int y, int button){ } //-------------------------------------------------------------- void testApp::windowResized(int w, int h){ }