#include "testApp.h" //-------------------------------------------------------------- void testApp::setup(){ int screenW = ofGetScreenWidth(); int screenH = ofGetScreenHeight(); ofSetWindowPosition(screenW/2-300/2, screenH/2-300/2); //load our typeface vagRounded.loadFont("vag.ttf", 16); bFullscreen = 0; //lets set the initial window pos //and background color //ofSetVerticalSync(true); ofSetFrameRate(60); ofBackground(50,50,50); ballPositionX = 150; ballPositionY = 150; ballVelocityX = ofRandom(-5,5); ballVelocityY = ofRandom(-5,5); } //-------------------------------------------------------------- void testApp::update(){ //update our window title with the framerate and the position of the window //[zach fix] ofSetWindowTitle(ofToString(ofGetFrameRate(), 2)+":fps - pos ("+ofToString((int)windowX)+","+ofToString((int)windowY)+")"); if(bFullscreen){ ofHideCursor(); }else{ ofShowCursor(); } ballPositionX += ballVelocityX; ballPositionY += ballVelocityY; int posx = ofGetWindowPositionX(); int posy = ofGetWindowPositionY(); if (ballPositionX < 0){ ballPositionX = 0; ballVelocityX *= -1; if (!bFullscreen) ofSetWindowPosition(posx-10, posy); } else if (ballPositionX > ofGetWidth()){ ballPositionX = ofGetWidth(); ballVelocityX *= -1; if (!bFullscreen) ofSetWindowPosition(posx+10, posy); } if (ballPositionY < 0){ ballPositionY = 0; ballVelocityY *= -1; if (!bFullscreen) ofSetWindowPosition(posx, posy-10); } else if (ballPositionY > ofGetHeight()){ ballPositionY = ofGetHeight(); ballVelocityY *= -1; if (!bFullscreen) ofSetWindowPosition(posx, posy+10); } } //-------------------------------------------------------------- void testApp::draw(){ ofSetupScreen(); ofSetColor(0x999999); //lets show our window pos in pixels //macs actually start the Y pos from 40 vagRounded.drawString("window pos ("+ofToString(ofGetWindowPositionX())+", "+ofToString( ofGetWindowPositionY())+")", 10, 25); if(!bFullscreen){ vagRounded.drawString("press f to enter fullscreen", -140 + ofGetWidth()/2, ofGetHeight()/2); vagRounded.drawString("window is normal", -100 + ofGetWidth()/2, ofGetHeight() - 10); } else { vagRounded.drawString("press f to exit fullscreen", -150 + ofGetWidth()/2, ofGetHeight()/2); vagRounded.drawString("window is fullscreen", -140 + ofGetWidth()/2, ofGetHeight() - 10); } ofSetColor(0xFFFFFF); ofCircle(ballPositionX, ballPositionY, 15); } //-------------------------------------------------------------- void testApp::keyPressed(int key){ if(key == 'f'){ bFullscreen = !bFullscreen; if(!bFullscreen){ ofSetWindowShape(300,300); ofSetFullscreen(false); // figure out how to put the window in the center: int screenW = ofGetScreenWidth(); int screenH = ofGetScreenHeight(); ofSetWindowPosition(screenW/2-300/2, screenH/2-300/2); } else if(bFullscreen == 1){ ofSetFullscreen(true); } } } //-------------------------------------------------------------- void testApp::keyReleased(int key){ } //-------------------------------------------------------------- void testApp::mouseMoved(int x, int y ){ } //-------------------------------------------------------------- void testApp::mouseDragged(int x, int y, int button){ } //-------------------------------------------------------------- void testApp::mousePressed(int x, int y, int button){ } //-------------------------------------------------------------- void testApp::mouseReleased(int x, int y, int button){ } //-------------------------------------------------------------- void testApp::resized(int w, int h){ }