using UnityEngine; using System.Collections; public class PlayerInput : MonoBehaviour { public AudioClip canHitSound; void Update () { if(Input.GetMouseButtonDown(0)){ Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition); RaycastHit hit; if (Physics.Raycast (ray, out hit, 100)) { Debug.DrawLine (ray.origin, hit.point); if (hit.transform.tag == "ShootingObject") { audio.pitch = Random.Range(0.9f, 1.3f); audio.Play(); GameManager.SP.RemoveObject(hit.transform); }else if(hit.transform.tag == "Can"){ audio.PlayOneShot(canHitSound); Vector3 explosionPos = transform.position; hit.rigidbody.AddExplosionForce(5000, explosionPos, 25.0f, 1.0f); } } } } }