using UnityEngine; using System.Collections; public class GemSpawner : MonoBehaviour { public Transform gem1, gem2, gem3, gem4; public float spread = 5; void Update () { if (Input.GetKey ("1")) ((Transform)Instantiate (gem1)).position = transform.position + Random.insideUnitSphere * spread; if (Input.GetKey ("2")) ((Transform)Instantiate (gem2)).position = transform.position + Random.insideUnitSphere * spread; if (Input.GetKey ("3")) ((Transform)Instantiate (gem3)).position = transform.position + Random.insideUnitSphere * spread; if (Input.GetKey ("4")) ((Transform)Instantiate (gem4)).position = transform.position + Random.insideUnitSphere * spread; } }