topical media & game development
#mobile-application-12-MonoTouchOther-MonoTouchOther-MonoTouchOtherViewController.cs / cs
using System;
using System.Drawing;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace MonoTouchOther
{
public partial class MonoTouchOtherViewController : UIViewController
{
public MonoTouchOtherViewController () : base ("MonoTouchOtherViewController", null)
{
}
public override void DidReceiveMemoryWarning ()
{
// Releases the view if it doesn't have a superview.
base.DidReceiveMemoryWarning ();
// Release any cached data, images, etc that aren't in use.
}
public override void ViewDidLoad ()
{
base.ViewDidLoad ();
// Perform any additional setup after loading the view, typically from a nib.
}
public override void ViewDidUnload ()
{
base.ViewDidUnload ();
// Clear any references to subviews of the main view in order to
// allow the Garbage Collector to collect them sooner.
//
// e.g. myOutlet.Dispose (); myOutlet = null;
ReleaseDesignerOutlets ();
}
public override bool ShouldAutorotateToInterfaceOrientation (UIInterfaceOrientation toInterfaceOrientation)
{
// Return true for supported orientations
return (toInterfaceOrientation != UIInterfaceOrientation.PortraitUpsideDown);
}
}
}
(C) Æliens
04/09/2009
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