/* -*-c++-*- * TutorialLibrary - export (.h & .cpp) - Using 'The MIT License' * Copyright (C) 2006-2008, Alion Science and Technology Corporation * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author Curtiss Murphy */ #ifndef __GM_TUTORIAL_EXPORT_H__ #define __GM_TUTORIAL_EXPORT_H__ /** * This is modeled from the DT_EXPORT macro found in dtCore/export.h. * We define another due to conflicts with using the DT_EXPORT while * trying to import Delta3D symbols. The VFST_GAME_LIBRARY macro should be used * in front of any classes that are to be exported from the terrain library. * Also note that VFST_GAME_LIBRARY should be defined in the compiler * preprocessor #defines. */ #if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__) || defined( __MWERKS__) # ifdef TUTORIAL_TANK_LIBRARY # define TUTORIAL_TANK_EXPORT __declspec(dllexport) # else # define TUTORIAL_TANK_EXPORT __declspec(dllimport) # endif #else # define TUTORIAL_TANK_EXPORT #endif #endif