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lib-game-delta3d-demos-fireFighter-export.h / h



  /*
   * Delta3D Open Source Game and Simulation Engine
   * Copyright (C) 2005, BMH Associates, Inc.
   *
   * This library is free software; you can redistribute it and/or modify it under
   * the terms of the GNU Lesser General Public License as published by the Free
   * Software Foundation; either version 2.1 of the License, or (at your option)
   * any later version.
   *
   * This library is distributed in the hope that it will be useful, but WITHOUT
   * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
   * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
   * details.
   *
   * You should have received a copy of the GNU Lesser General Public License
   * along with this library; if not, write to the Free Software Foundation, Inc.,
   * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
   *
   * William E. Johnson II
   */
  
  ifndef DELTA_FIRE_FIGHTER_EXPORT
  define DELTA_FIRE_FIGHTER_EXPORT
  
  
This is modeled from the DT_EXPORT macro found in dtCore/export.h. We define another due to conflicts with using the DT_EXPORT while trying to import Delta3D symbols. The DVTE_EXPORT macro should be used in front of any classes that are to be exported from an ActorRegistryPlugin library or any other Delta3D plugin.

  
  if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__)  || defined( __MWERKS__)
  #  ifdef DELTA_FIRE_FIGHTER_LIBRARY
  #    define FIRE_FIGHTER_EXPORT __declspec(dllexport)
  #  else
  #     define FIRE_FIGHTER_EXPORT __declspec(dllimport)
  #   endif
  else
  #  define FIRE_FIGHTER_EXPORT
  endif
  
  endif
  


(C) Æliens 04/09/2009

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