/* -*-c++-*- * Delta3D Open Source Game and Simulation Engine * Copyright (C) 2006, Alion Science and Technology, BMH Operation * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * William E. Johnson II */ #ifndef DELTA_FIRE_FIGHTER_FIRE_HOSE_ACTOR #define DELTA_FIRE_FIGHTER_FIRE_HOSE_ACTOR #include #include namespace osg { class Group; } namespace dtCore { class ParticleSystem; } class FIRE_FIGHTER_EXPORT FireHoseActor : public GameItemActor { public: /// Constructor FireHoseActor(dtGame::GameActorProxy &proxy); virtual void Activate(bool enable = true); /** * Sets the filename of the stream particle system. * @param filename the new filename */ void SetStreamFilename(const std::string &filename); /** * Returns the filename of the stream particle system. * @return the current filename */ std::string GetStreamFilename() const; protected: /// Destructor virtual ~FireHoseActor(); private: dtCore::RefPtr mParticleSystem; }; class FIRE_FIGHTER_EXPORT FireHoseActorProxy : public GameItemActorProxy { public: /// Constructor FireHoseActorProxy(); /// Builds the actor properties virtual void BuildPropertyMap(); /// Builds the invokables virtual void BuildInvokables(); /// Creates the actor virtual void CreateActor() { SetActor(*new FireHoseActor(*this)); } protected: /// Destructor virtual ~FireHoseActorProxy(); private: }; #endif