topical media & game development
lib-game-delta3d-demos-fireFighter-hatchactor.h / h
/* -*-c++-*-
* Delta3D Open Source Game and Simulation Engine
* Copyright (C) 2006, Alion Science and Technology, BMH Operation
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* William E. Johnson II
*/
ifndef DELTA_FIRE_FIGHTER_HATCH_ACTOR
define DELTA_FIRE_FIGHTER_HATCH_ACTOR
include <fireFighter/gameitemactor.h>
include <fireFighter/export.h>
namespace dtAudio
{
class Sound;
}
namespace osg
{
class MatrixTransform;
}
class FIRE_FIGHTER_EXPORT HatchActor : public GameItemActor
{
public:
Constructer
HatchActor(dtGame::GameActorProxy &proxy);
Activates this game item
virtual void Activate(bool enable = true);
Called when this actor is added to the scene
virtual void OnEnteredWorld();
Invokable called when the GameMap is loaded
void OnMapLoaded(const dtGame::Message &msg);
protected:
Destructor
virtual ~HatchActor();
private:
osg::MatrixTransform *mHatchNode;
bool mGameMapLoaded;
};
class FIRE_FIGHTER_EXPORT HatchActorProxy : public GameItemActorProxy
{
public:
Constructor
HatchActorProxy();
Builds the properties
virtual void BuildPropertyMap();
Builds invokables
virtual void BuildInvokables();
Instantiates the actor
virtual void CreateActor() { SetActor(*new HatchActor(*this)); }
protected:
Destructor
virtual ~HatchActorProxy();
};
endif
(C) Æliens
04/09/2009
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