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lib-game-delta3d-demos-fireFighter-hatchactor.h / h



  /* -*-c++-*-
   * Delta3D Open Source Game and Simulation Engine 
   * Copyright (C) 2006, Alion Science and Technology, BMH Operation
   *
   * This library is free software; you can redistribute it and/or modify it under
   * the terms of the GNU Lesser General Public License as published by the Free
   * Software Foundation; either version 2.1 of the License, or (at your option)
   * any later version.
   *
   * This library is distributed in the hope that it will be useful, but WITHOUT
   * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
   * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
   * details.
   *
   * You should have received a copy of the GNU Lesser General Public License
   * along with this library; if not, write to the Free Software Foundation, Inc.,
   * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
   *
   * William E. Johnson II
   */
  ifndef DELTA_FIRE_FIGHTER_HATCH_ACTOR
  define DELTA_FIRE_FIGHTER_HATCH_ACTOR
  
  include <fireFighter/gameitemactor.h>
  include <fireFighter/export.h>
  
  namespace dtAudio
  {
     class Sound;
  }
  
  namespace osg
  {
     class MatrixTransform;
  }
  
  class FIRE_FIGHTER_EXPORT HatchActor : public GameItemActor
  {
     public:
  
  
Constructer HatchActor(dtGame::GameActorProxy &proxy);

        
Activates this game item

  
        virtual void Activate(bool enable = true);
  
  
Called when this actor is added to the scene virtual void OnEnteredWorld();

  
Invokable called when the GameMap is loaded void OnMapLoaded(const dtGame::Message &msg);

     protected:
  
  
Destructor virtual ~HatchActor();

     private:
  
        osg::MatrixTransform *mHatchNode;
        bool mGameMapLoaded;
  };
  
  class FIRE_FIGHTER_EXPORT HatchActorProxy : public GameItemActorProxy
  {
     public:
  
  
Constructor HatchActorProxy();

  
Builds the properties virtual void BuildPropertyMap();

  
Builds invokables virtual void BuildInvokables();

  
Instantiates the actor virtual void CreateActor() { SetActor(*new HatchActor(*this)); }

     protected:
  
  
Destructor virtual ~HatchActorProxy(); };

  endif
  


(C) Æliens 04/09/2009

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