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lib-game-delta3d-demos-fireFighter-scbaactor.h / h



  /* -*-c++-*-
  * Delta3D Open Source Game and Simulation Engine
  * Copyright (C) 2006, Alion Science and Technology, BMH Operation
  *
  * This library is free software; you can redistribute it and/or modify it under
  * the terms of the GNU Lesser General Public License as published by the Free
  * Software Foundation; either version 2.1 of the License, or (at your option)
  * any later version.
  *
  * This library is distributed in the hope that it will be useful, but WITHOUT
  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
  * details.
  *
  * You should have received a copy of the GNU Lesser General Public License
  * along with this library; if not, write to the Free Software Foundation, Inc.,
  * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  *
  * William E. Johnson II
  */
  ifndef DELTA_FIRE_FIGHTER_SCBA_ACTOR
  define DELTA_FIRE_FIGHTER_SCBA_ACTOR
  
  include <fireFighter/gameitemactor.h>
  include <fireFighter/export.h>
  
  class FIRE_FIGHTER_EXPORT SCBAActor : public GameItemActor
  {
     public:
  
  
Constructor SCBAActor(dtGame::GameActorProxy &proxy);

        virtual void Activate(bool enable = true);
  
     protected:
  
  
Destructor virtual ~SCBAActor();

  
Called when the actor is added to the game manager virtual void OnEnteredWorld(); };

  class FIRE_FIGHTER_EXPORT SCBAActorProxy : public GameItemActorProxy
  {
     public:
  
  
Constructor SCBAActorProxy();

  
Builds the properties virtual void BuildPropertyMap();

  
Builds the invokables virtual void BuildInvokables();

  
Instantiates the actor virtual void CreateActor() { SetActor(*new SCBAActor(*this)); }

     protected:
  
  
Destructor virtual ~SCBAActorProxy(); };

  endif
  


(C) Æliens 04/09/2009

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