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lib-game-delta3d-sdk-examples-testAAR-testaar.h / h



  /* -*-c++-*-
   * testAAR - testaar (.h & .cpp) - Using 'The MIT License'
   * Copyright (C) 2005-2008, Alion Science and Technology Corporation
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   * 
   * This software was developed by Alion Science and Technology Corporation under
   * circumstances in which the U. S. Government may have rights in the software.
   *
   * Christopher DuBuc
   * William E. Johnson II
   */
  
  ifndef DELTA_TEST_AAR_ENTRY_POINT
  define DELTA_TEST_AAR_ENTRY_POINT
  
  include <dtGame/gameentrypoint.h>
  include <export.h>
  
  // Foward declarations
  namespace dtCore
  {
     class MotionModel;
  }
  
  namespace dtGame
  {
     class GameManager;
  }
  
  namespace dtLMS
  {
     class LmsComponent;
  }
  
  class TEST_AAR_EXPORT TestAAR : public dtGame::GameEntryPoint
  {
  
     public:
  
        
Constructs testAARLms.

  
        TestAAR();
  
        
Destructs testAARLms, and disconnects from LMS if connected.

  
        virtual ~TestAAR();
  
        
Called to initialize the game application. You can pull any command line params here.

  
        virtual void Initialize(dtGame::GameApplication& app, int argc, char **argv);
  
        
Called just before your application's game loop starts. This is your main opportunity to create components, load maps, create unique actors, etc...

  
        virtual void OnStartup(dtGame::GameApplication& app);
  
     private:
  
        
Helper method to parse command line options @note This method will parse command line options and set values as necessary. For instance, it will set the data path of the application

  
        void ParseCommandLineOptions(int argc, char **argv) const;
  
        dtCore::RefPtr<dtCore::MotionModel> mFMM;
        dtCore::RefPtr<dtLMS::LmsComponent> mLmsComponent;
        mutable bool mUseLMS;
  };
  
  endif
  


(C) Æliens 04/09/2009

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