topical media & game development
lib-game-delta3d-sdk-examples-testAAR-testaar.h / h
/* -*-c++-*-
* testAAR - testaar (.h & .cpp) - Using 'The MIT License'
* Copyright (C) 2005-2008, Alion Science and Technology Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* This software was developed by Alion Science and Technology Corporation under
* circumstances in which the U. S. Government may have rights in the software.
*
* Christopher DuBuc
* William E. Johnson II
*/
ifndef DELTA_TEST_AAR_ENTRY_POINT
define DELTA_TEST_AAR_ENTRY_POINT
include <dtGame/gameentrypoint.h>
include <export.h>
// Foward declarations
namespace dtCore
{
class MotionModel;
}
namespace dtGame
{
class GameManager;
}
namespace dtLMS
{
class LmsComponent;
}
class TEST_AAR_EXPORT TestAAR : public dtGame::GameEntryPoint
{
public:
Constructs testAARLms.
TestAAR();
Destructs testAARLms, and disconnects from LMS if connected.
virtual ~TestAAR();
Called to initialize the game application. You can pull any command line params here.
virtual void Initialize(dtGame::GameApplication& app, int argc, char **argv);
Called just before your application's game loop starts. This is your main
opportunity to create components, load maps, create unique actors, etc...
virtual void OnStartup(dtGame::GameApplication& app);
private:
Helper method to parse command line options
@note This method will parse command line options
and set values as necessary. For instance, it will
set the data path of the application
void ParseCommandLineOptions(int argc, char **argv) const;
dtCore::RefPtr<dtCore::MotionModel> mFMM;
dtCore::RefPtr<dtLMS::LmsComponent> mLmsComponent;
mutable bool mUseLMS;
};
endif
(C) Æliens
04/09/2009
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