topical media & game development
lib-game-delta3d-sdk-examples-testAAR-testaargameevent.h / h
/* -*-c++-*-
* testAAR - testaargameevent (.h & .cpp) - Using 'The MIT License'
* Copyright (C) 2006-2008, Alion Science and Technology Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* This software was developed by Alion Science and Technology Corporation under
* circumstances in which the U. S. Government may have rights in the software.
*
* William E. Johnson II
*/
ifndef DELTA_TEST_AAR_GAME_EVENT
define DELTA_TEST_AAR_GAME_EVENT
include <dtCore/refptr.h>
include <dtDAL/gameevent.h>
include <dtCore/refptr.h>
include <export.h>
class TEST_AAR_EXPORT TestAARGameEvent
{
public:
static dtCore::RefPtr<dtDAL::GameEvent> EVENT_START_RECORD;
static dtCore::RefPtr<dtDAL::GameEvent> EVENT_BOX_PLACED;
static dtCore::RefPtr<dtDAL::GameEvent> EVENT_PLAYER_LEFT;
static dtCore::RefPtr<dtDAL::GameEvent> EVENT_PLAYER_RIGHT;
static dtCore::RefPtr<dtDAL::GameEvent> EVENT_PLAYER_FORWARD;
static dtCore::RefPtr<dtDAL::GameEvent> EVENT_PLAYER_BACKWARD;
Static function called to ensure the statics are initialized and
added to the event manager properly
static void InitEvents();
protected:
Constructor
TestAARGameEvent();
Destructor
virtual ~TestAARGameEvent();
};
endif
(C) Æliens
04/09/2009
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