topical media & game development

talk show tell print

lib-game-delta3d-sdk-examples-testAnim-testanim.h / h



  /* -*-c++-*-
  * testAnim - testanim (.h & .cpp) - Using 'The MIT License'
  * Copyright (C) 2007-2008, Alion Science and Technology Corporation
  *
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to deal
  * in the Software without restriction, including without limitation the rights
  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  * copies of the Software, and to permit persons to whom the Software is
  * furnished to do so, subject to the following conditions:
  *
  * The above copyright notice and this permission notice shall be included in
  * all copies or substantial portions of the Software.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  * THE SOFTWARE.
  * 
  * Bradley Anderegg
  */
  ifndef DELTA_TEST_ANIM_ENTRY_POINT
  define DELTA_TEST_ANIM_ENTRY_POINT
  
  include <dtGame/gameentrypoint.h>
  include <dtCore/refptr.h>
  include <dtCore/observerptr.h>
  include <export.h>
  
  // Foward declarations
  namespace dtCore
  {
     class FlyMotionModel;
     class Camera;
  }
  
  namespace dtGame
  {
     class GameManager;
  }
  
  namespace dtAnim
  {
     class AnimationHelper;
     class AnimationComponent;
     class AnimationGameActorProxy;
  }
  
  class TEST_ANIM_EXPORT TestAnim : public dtGame::GameEntryPoint
  {
  
     public:
  
        TestAnim();
        virtual ~TestAnim();
  
        
Called to initialize the game application. You can pull any command line params here.

  
        virtual void Initialize(dtGame::GameApplication& app, int argc, char **argv);
  
        
Called just before your application's game loop starts. This is your main opportunity to create components, load maps, create unique actors, etc...

  
        virtual void OnStartup(dtGame::GameApplication& app);
  
        virtual void OnShutdown(dtGame::GameApplication& app);
  
     private:
  
        void InitializeAnimationActor(dtAnim::AnimationGameActorProxy* gameProxy,
                                      dtAnim::AnimationComponent* animComp, bool isPlayer,
                                      dtCore::Camera *camera);
  
        dtCore::RefPtr<dtAnim::AnimationHelper> mAnimationHelper;
        dtCore::RefPtr<dtCore::FlyMotionModel> mFMM;
        bool mPerformanceTest;
  };
  
  endif
  


(C) Æliens 04/09/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.