/* -*-c++-*- * testAnim - testanim (.h & .cpp) - Using 'The MIT License' * Copyright (C) 2007-2008, Alion Science and Technology Corporation * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * Bradley Anderegg */ #ifndef DELTA_TEST_ANIM_ENTRY_POINT #define DELTA_TEST_ANIM_ENTRY_POINT #include #include #include #include "export.h" // Foward declarations namespace dtCore { class FlyMotionModel; class Camera; } namespace dtGame { class GameManager; } namespace dtAnim { class AnimationHelper; class AnimationComponent; class AnimationGameActorProxy; } class TEST_ANIM_EXPORT TestAnim : public dtGame::GameEntryPoint { public: TestAnim(); virtual ~TestAnim(); /** * Called to initialize the game application. You can pull any command line params here. */ virtual void Initialize(dtGame::GameApplication& app, int argc, char **argv); /** * Called just before your application's game loop starts. This is your main * opportunity to create components, load maps, create unique actors, etc... */ virtual void OnStartup(dtGame::GameApplication& app); virtual void OnShutdown(dtGame::GameApplication& app); private: void InitializeAnimationActor(dtAnim::AnimationGameActorProxy* gameProxy, dtAnim::AnimationComponent* animComp, bool isPlayer, dtCore::Camera *camera); dtCore::RefPtr mAnimationHelper; dtCore::RefPtr mFMM; bool mPerformanceTest; }; #endif