topical media & game development
lib-game-delta3d-sdk-examples-testEchoServer-testechoserver.h / h
/* -*-c++-*-
* testEchoServer - testechoserver (.h & .cpp) - Using 'The MIT License'
* Copyright (C) 2007, MOVES Institute
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* Pjotr van Amerongen
*/
ifndef DELTA_EXAMPLE_TESTECHOSERVER
define DELTA_EXAMPLE_TESTECHOSERVER
include <dtABC/application.h>
include <dtUtil/enumeration.h>
include <echomessageprocessor.h>
namespace dtGame
{
class GameManager;
}
namespace dtNetGM
{
class ServerNetworkComponent;
}
Exceptions that may be thrown by the demo.
class AppException : public dtUtil::Enumeration
{
DECLARE_ENUM(AppException);
public:
static AppException INIT_ERROR;
private:
AppException(const std::string& name) : dtUtil::Enumeration(name)
{
AddInstance(this);
}
};
This Delta3D application tests the after review support of Delta3D.
After action review consists of two major components, task (objective)
tracking, and record/playback. Therefore, this application tests these
two primary components.
class EchoServer : public dtABC::Application
{
public:
Constructs the test application.
EchoServer();
Destroys the test application.
virtual ~EchoServer();
Configures the application and prepares it to start the game/simulation.
void Config();
virtual void Quit();
private:
dtCore::RefPtr<dtGame::GameManager> mServerGM;
dtCore::RefPtr<dtNetGM::ServerNetworkComponent> mServerComp;
dtCore::RefPtr<EchoMessageProcessor> mEchoMessageProcessor;
};
endif // DELTA_EXAMPLE_TESTECHOSERVER
(C) Æliens
04/09/2009
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