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lib-game-delta3d-sdk-examples-testGameActorLibrary-countertaskactor.h / h



  /* -*-c++-*-
  * testGameActorLibrary - countertaskactor (.h & .cpp) - Using 'The MIT License'
  * Copyright (C) 2006-2008, Alion Science and Technology Corporation
  *
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to deal
  * in the Software without restriction, including without limitation the rights
  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  * copies of the Software, and to permit persons to whom the Software is
  * furnished to do so, subject to the following conditions:
  *
  * The above copyright notice and this permission notice shall be included in
  * all copies or substantial portions of the Software.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  * THE SOFTWARE.
  * 
  * This software was developed by Alion Science and Technology Corporation under
  * circumstances in which the U. S. Government may have rights in the software.
  *
  * Matthew W. Campbell
  */
  ifndef DELTA_COUNTERTASKACTOR
  define DELTA_COUNTERTASKACTOR
  
  include <dtActors/taskactor.h>
  include <export.h>
  
  
This class is a simple subclass of the base task actor which is the crux of the task and objective tracking system in Delta3D. The purpose of this task actor is to simple track a count of something that occured in the system. The testAAR example application uses this task to count the number of boxes placed in the world by the player.

  
  class DT_EXAMPLE_EXPORT CounterTaskActor : public dtActors::TaskActor
  {
     public:
     
        CounterTaskActor(dtGame::GameActorProxy &proxy);
        
     protected:
     
        virtual ~CounterTaskActor();
  };   
   
  
The game actor proxy for the counter task. It has two properties, the counter which can be used to track the number of occurances that something happened, and the target count which is used to determine completeness and final score.

  
  class DT_EXAMPLE_EXPORT CounterTaskActorProxy : public dtActors::TaskActorProxy
  {
     public:
        
        
Constructs the proxy. By default, the counter is initialized to zero and the number of occurances is initialized to one.

  
        CounterTaskActorProxy();
        
        
Creates the properties for the proxy.

  
        void BuildPropertyMap();
        
        
Builds any invokables needed for this game actor proxy.

  
        void BuildInvokables();   
        
        void SetCounter(int value);
        int GetCounter() const { return mCounter; }
        
        void SetTargetCount(int value);
        int GetTargetCount() const { return mTarget; }
        
     protected:
     
        virtual ~CounterTaskActorProxy();
        
     private:
        int mCounter;
        int mTarget;
  };
  
  endif
  


(C) Æliens 04/09/2009

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