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lib-game-delta3d-sdk-examples-testGameActorLibrary-testgameenvironmentactor.h / h



  /* -*-c++-*-
  * testGameActorLibrary - testgameenvironmentactor (.h & .cpp) - Using 'The MIT License'
  * Copyright (C) 2005-2008, Alion Science and Technology Corporation
  *
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to deal
  * in the Software without restriction, including without limitation the rights
  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  * copies of the Software, and to permit persons to whom the Software is
  * furnished to do so, subject to the following conditions:
  *
  * The above copyright notice and this permission notice shall be included in
  * all copies or substantial portions of the Software.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  * THE SOFTWARE.
  * 
  * This software was developed by Alion Science and Technology Corporation under
  * circumstances in which the U. S. Government may have rights in the software.
  *
  * William E. Johnson II
  */
  ifndef DELTA_TEST_ENVIRONMENT_ACTOR
  define DELTA_TEST_ENVIRONMENT_ACTOR
  
  include <export.h>
  include <dtGame/environmentactor.h>
  
  class DT_EXAMPLE_EXPORT TestGameEnvironmentActor : public dtGame::IEnvGameActor
  {
     public:
  
        TestGameEnvironmentActor(dtGame::GameActorProxy &proxy) :
           dtGame::IEnvGameActor(proxy), mYear(0), mMonth(0), mDay(0), mHour(0), mMin(0), mSec(0) { }
  
        virtual void AddActor(dtCore::DeltaDrawable &dd);
  
        virtual void RemoveActor(dtCore::DeltaDrawable &dd);
  
        virtual void RemoveAllActors();
  
        virtual bool ContainsActor(dtCore::DeltaDrawable &dd) const;
  
        virtual void GetAllActors(std::vector<dtCore::DeltaDrawable*> &vec);
  
        virtual void SetTimeAndDate(const int year, const int month, const int day,
                                    const int hour, const int min,   const int sec);
  
        virtual void GetTimeAndDate(int &year, int &month, int &day, int &hour, int &min, int &sec) const;
     
        void SetTimeAndDateString(const std::string &timeAndDate);
  
        std::string GetCurrentTimeAndDateString() const;
  
        std::string GetTimeAndDateString() const;
  
        unsigned int GetNumEnvironmentChildren() const { return GetNumChildren(); }
  
     protected:
  
        virtual ~TestGameEnvironmentActor() { }
  
     private:
  
        int mYear; 
        int mMonth;
        int mDay;
        int mHour; 
        int mMin;   
        int mSec;
  };
  
  class DT_EXAMPLE_EXPORT TestGameEnvironmentActorProxy : public dtGame::IEnvGameActorProxy
  {
     public:
  
        TestGameEnvironmentActorProxy() { SetClassName("TestGameEnvironmentActorProxy"); }
  
        virtual void CreateActor()      { SetActor(*new TestGameEnvironmentActor(*this)); }
  
        virtual void BuildPropertyMap() { dtGame::GameActorProxy::BuildPropertyMap(); }
  
        virtual void BuildInvokables()  { dtGame::GameActorProxy::BuildInvokables();  }
  
        virtual void OnEnteredWorld()   { }
     protected:
        virtual ~TestGameEnvironmentActorProxy() { }
  
  };
  endif
  


(C) Æliens 04/09/2009

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