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lib-game-delta3d-sdk-examples-testPreRender-testprerender.h / h



  /* -*-c++-*-
  * testprerender - testprerender (.h & .cpp) - Using 'The MIT License'
  *
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to deal
  * in the Software without restriction, including without limitation the rights
  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  * copies of the Software, and to permit persons to whom the Software is
  * furnished to do so, subject to the following conditions:
  *
  * The above copyright notice and this permission notice shall be included in
  * all copies or substantial portions of the Software.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  * THE SOFTWARE.
  *
  * Michael Guerrero
  */
  ifndef DELTA_TEST_PRERENDER
  define DELTA_TEST_PRERENDER
  
  include <dtABC/application.h>
  include <dtCore/object.h>
  include <dtCore/orbitmotionmodel.h>
  include <dtCore/refptr.h>
  include <osg/Texture2D>
  
  
//////////////////////////////////////////////////////////////////////////

class TestPreRender : public dtABC::Application { public: TestPreRender(const std::string& mainSceneObjectName, const std::string& configFilename = "config.xml"); protected: virtual ~TestPreRender(); public: void LoadGeometry(const std::string& customObjectName); virtual bool KeyPressed(const dtCore::Keyboard* keyboard, int key); virtual void PreFrame(const double deltaFrameTime); private: dtCore::RefPtr<dtCore::Object> mBoxObject; dtCore::RefPtr<dtCore::OrbitMotionModel> mOrbitMotion; // Offscreen rendering resources dtCore::RefPtr<dtCore::Scene> mTextureScene; dtCore::RefPtr<dtCore::Camera> mTextureCamera; dtCore::RefPtr<dtCore::View> mTextureView; // The texture to render into osg::ref_ptr<osg::Texture2D> mTextureTarget; void CreateTextureScene(); void CreateTextureTarget(int width, int height); void CreateTextureCamera(int width, int height); void CenterCameraOnObject(dtCore::Object* object); }; endif // DELTA_TEST_PRERENDER
//////////////////////////////////////////////////////////////////////////



(C) Æliens 04/09/2009

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