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lib-game-delta3d-sdk-examples-testProceduralAnimation-testactorlibraryregistry.h / h



  /*
  * Delta3D Open Source Game and Simulation Engine
  * Copyright (C) 2009 MOVES Institute
  *
  * This library is free software; you can redistribute it and/or modify it under
  * the terms of the GNU Lesser General Public License as published by the Free
  * Software Foundation; either version 2.1 of the License, or (at your option)
  * any later version.
  *
  * This library is distributed in the hope that it will be useful, but WITHOUT
  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
  * details.
  *
  * You should have received a copy of the GNU Lesser General Public License
  * along with this library; if not, write to the Free Software Foundation, Inc.,
  * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  *
  * Michael Guerrero
  */
  
  ifndef TEST_ACTOR_LIBRARY_ACTOR_REGISTRY_H_
  define TEST_ACTOR_LIBRARY_ACTOR_REGISTRY_H_
  
  include <dtDAL/actorpluginregistry.h>
  
  include <testexport.h>
  
  
//////////////////////////////////////////////////////////////////////////

Class that exports the applicable actor proxies to a library

  
  class TEST_ANIM_EXPORT TestActorLibraryRegistry : public dtDAL::ActorPluginRegistry
  {
  public:
     
     static dtCore::RefPtr<dtDAL::ActorType> IK_ACTOR_TYPE;
  
     TestActorLibraryRegistry();
  
  
Registers custom actors to make sure the game manager is aware of them void RegisterActorTypes(); };

  
//////////////////////////////////////////////////////////////////////////

endif // TEST_ACTOR_LIBRARY_ACTOR_REGISTRY_H_


(C) Æliens 04/09/2009

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