topical media & game development
lib-of-vs-addons-ofx3DModelLoader-src-3DS-texture3DS.h / h
#pragma once
include <ofMain.h>
class texture3DS{
private:
int m_width;
int m_height;
int m_bpp;
int m_format;
public:
texture3DS(std::string filename, const int textureId);
int getWidth(){return m_width;}
int getHeight(){return m_width;}
int getBpp(){return m_bpp;}
};
(C) Æliens
04/09/2009
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