topical media & game development

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lib-of-vs-addons-ofx3DModelLoader-src-3DS-texture3DS.h / h



  #pragma once
  
  include <ofMain.h>
  
  class texture3DS{
  private:
      int m_width;
      int m_height;
      int m_bpp;
      int m_format;
  
  public:
          texture3DS(std::string filename, const int textureId);
  
      int getWidth(){return m_width;}
      int getHeight(){return m_width;}
      int getBpp(){return m_bpp;}
  
  };
  
  


(C) Æliens 04/09/2009

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