#pragma once #include "ofMain.h" #include "model3DS.h" class ofx3DModelLoader{ public: ofx3DModelLoader(); ~ofx3DModelLoader(); void loadModel(string modelName, float scale = 1.0); void setPosition(float x, float y, float z); void setScale(float x, float y, float z); void setRotation(int which, float angle, float rot_x, float rot_y, float r_z); void draw(); vector rotAngle; vector rotAxis; ofPoint scale; ofPoint pos; int numRotations; ofx3DBaseLoader * model; };